Tagged Questions
0
votes
1answer
22 views
Android cocos2d removing a sprite after animation
I have an object going across the screen with an animation using the following code:
CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("ninjastar.plist");
CCSpriteSheet projectileSheet = ...
2
votes
3answers
156 views
Do larger sprite sheets improve performance in html 5 games?
I know when I did some game development with XNA they recommended that we try to group are sprites into fewer sheets because the graphic card could process it faster. Does this also apply to web based ...
0
votes
0answers
51 views
Flash CS6 Spritesheets and XNA
So new with Adobe Flash CS6 comes the new Feature to export Movie Clips as a Spritesheet which seems very nice!
I have a few questions to CS6:
http://imgur.com/enllkyL
Its nifty but it lost its "up ...
0
votes
3answers
178 views
How to combine multiple sprite sheets from multiple sources (Actionscript/Starling)
In starling, it's faster if you use BitmapText instead of traditional text. Which is well great except for one issue. Right now the sprite sheet I was making was with a single Fla. I just created the ...
0
votes
1answer
92 views
Use an external sprite or image file in flixel game in flashbuilder
Is there any way to use an external image/sprite file for the graphic of a FlxSprite instance?
Say I declare my player FlxSprite as follows:
player = new FlxSprite(FlxG.width/2 - 5);
...
0
votes
1answer
316 views
Lightweight sprite animation software [closed]
Does anyone know of a good lightweight sprite animator solution? I've created a couple of spritesheets using TexturePacker, but I'd like to, for example, create an XML file that tells me frames one ...
1
vote
3answers
234 views
How to Handle frame rates and synchronizing screen repaints
I would first off say sorry if the title is worded incorrectly.
Okay now let me give the scenario
I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 ...
4
votes
4answers
569 views
How can I ease the work of getting pixel coordinates from a spritesheet?
When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. ...
2
votes
3answers
3k views
Sprite sheet generator
I need to generate a sprite sheet with squared sprite for a 2D game. How can I generate a sprite sheet where each frame has x = y? The only think I have to do is to "insert" some blank space between ...
3
votes
1answer
200 views
Combining multiple sprites vs separate sprites
I have a character which can hold ten types of weapons.
Should I:
Create ten sets of animations for the character with each weapon
Create animations for each weapon, and programmatically draw them ...
2
votes
3answers
322 views
How can I create a spritesheet animation with big images?
If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
4
votes
2answers
430 views
How to decompose sprite sheet
I have a lot of spritesheets that are poorly formatted that I want to decompose, or split out into many small images, one for each sprite.
If I can do that, I can use my custom texture packer tool to ...
0
votes
0answers
133 views
How to set the registration point in the Flash CS6 Spritesheet export function?
I am trying to adjust the Spritesheet exported JSON file so I can import the sprites with their position at their registration point, this is how I export it now:
function frameExport(frame)
{
var ...
0
votes
3answers
848 views
Using multiple sprite sheets for same object AndEnginge
I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use ...
2
votes
2answers
193 views
Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?
I'm not sure what's best practice here as I have little experience with this. Essentially what I am asking is...
if it's better to get your single PNG with all your different sprites on it for use ...
3
votes
1answer
1k views
Spritesheet per pixel collision XNA
So basically i'm using this:
public bool IntersectPixels(Rectangle rectangleA, Color[] dataA,Rectangle rectangleB, Color[] dataB)
{
int top = Math.Max(rectangleA.Top, rectangleB.Top);
...
2
votes
2answers
2k views
Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers.
I did what people told me there by exporting each ...
0
votes
4answers
594 views
How powerful is modern hardware for complex, intensive 2D graphics?
I am embarking on a massive (image quality, file size, high frame count) project. I am still working on the basic engine, but have a big question that I would like answered before I begin testing. (It ...
2
votes
1answer
630 views
Opengl drawing a section of a texture stretched over a quad
Current Situation
I have a spritesheet loaded in for a texture when drawing the specific portions of the sheet that I'd like to have on my quads I do some simple math to get their location on the ...
2
votes
3answers
467 views
How do you maintain content size vs. content quality in a mobile application?
I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am ...
8
votes
5answers
2k views
How can I handle sprite sheets with nonuniform sprite dimensions?
For a spritesheet with non-uniform sprite dimensions, how can I get the bounding-rectangles for each individual sprite (i.e. the blue boxes in the following image / I only drew a few examples)?
What ...
1
vote
2answers
241 views
Quarter turn sprite sheets?
I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
3
votes
2answers
566 views
SpriteSheet Animation with XNA
Hi i'm working on my First 2D Game with XNA and I have a little problem.
To give a running effect to my Sprite, I scroll through a SpriteSheet with this code(running right):
if (AnimationDelay == 6)
...
31
votes
2answers
2k views
In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?
I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's ...
5
votes
4answers
660 views
Anyone know of an online resource with spritesheets from classic games? [closed]
I'm looking for spritesheets for classic retro games, and old home computer games (c64, amiga etc.) Does anyone know of a source online?
2
votes
3answers
748 views
How to animate a character from a sprite sheet?
I'm making an online game, and I had been using a blank square as the character until recently. Now I want to add a real, animated character.
I downloaded a free sprite sheet which has 12 (3x4) ...
5
votes
3answers
1k views
Differently-sized sprites?
I'm still at the very early stages of my game design -- nowhere near actually needing the sprites yet -- but a thought occurred to me: What's the best way to approach sprites of different dimensions?
...
6
votes
2answers
898 views
Best way to do large XNA animations?
What's the best way to have large animations in XNA 4.0? I have created a spritesheet with the sprite being 250x400 (more of an image than a sprite but hey ho) and there are approximately 45 frames in ...
7
votes
2answers
4k views
How do I disable texture filtering for sprite scaling in XNA 4.0?
I have a sprite that I'm trying to scale up in XNA, but XNA is applying some sort of texture filtering that smooths it and makes it look ugly. I'd like it to just do pixel doubling instead of ...
3
votes
6answers
1k views
How to get quality sprite sheet generation with rotations
I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png ...
20
votes
9answers
6k views
Tips and Tools for creating Spritesheet animations
I am looking for a tool that I can use to create sprite sheet easily.
Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
