I am making a simple little Galaga style game. I want the objects sprite to change whenever it is hit. For example if a laser hits an alien then the sprite takes 1 out of 4 damage to its health ...
what is the best way to implement an environment that is "expandable" in every direction so that when the player moves in any direction a new row or column of tiles that can be manipulated ...
First off, sorry if this is a repeat question i didn't see anything similar in my searches. The issue i am having.... When running an XNA game any Video objects & related Texture2D's are not ...