Tagged Questions
-1
votes
0answers
14 views
How to unbind a sprite in an updating vector? LIBGDX framework [closed]
How to unbind an updating vector to a sprite? I am using Libgdx framework. here is my code
public class VectorSample extends GDX_TEST implements InputProcessor {
Texture ball,bullet,guider;
...
0
votes
1answer
65 views
LibGdx : Animations not working on custom actor
I have this code for rendering a sprite, retrieved from a TextureAtlas
public class SpriteActor extends Actor {
private Sprite sprite;
public SpriteActor(TextureAtlas atlas, String spriteName) {
...
1
vote
1answer
54 views
How to attach one sprite to another in LibGDX?
I want to attach one sprite to another so that it is always located at the 'bottom' of the other sprite, regardless of how the main sprite is rotated.
1
vote
2answers
253 views
Common practice when handling sprite animation
Let's say I'm using the following sprite as a sample to try LibGDX Animation and TextureRegion.
http://www.smackjeeves.com/images/uploaded/comics/7/8/78bc6b62fEySW.gif
As you can see, the provided ...
0
votes
1answer
161 views
Ligdx Box2d : convert box2d coordinates into screen coordinates
I'm new in libgdx and i have a little problem. I created a body in box2d and i want to assign it a sprite; for that i need to get the position of the body,then insert into the main loop the updated ...
0
votes
0answers
264 views
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone.
Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq
On the desktop ...
2
votes
3answers
325 views
How can I create a spritesheet animation with big images?
If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
4
votes
3answers
5k views
LibGDX tutorial help Scene2D
I'm having trouble understanding this tutorial. It defines the importance of classes, but it doesn't show an outline of the project file so far. From what I got from that tutorial was that there is ...
0
votes
2answers
480 views
How would I generate random falling objects
I'm creating a game using libgdx on Eclipse that is similar to Ragdoll Avalanche. I'm looking for a way to generate falling objects like the triangles of Ragdoll Avalanche. All I know that i have to ...
3
votes
3answers
2k views
Changing the color of a sprite at runtime
Is there a form to change the color of a sprite in runtime?}
I have a black point loaded with an image, but i dont want to load various images with different colors, is there a mode to change the ...
0
votes
1answer
1k views
Creating lots of sprites dynamically in libgdx
I´m creating Groups that contains Sprites and adding bodies with box2D, but when I create many of this my animation gets very slow. How can I handle it?
0
votes
1answer
648 views
libgdx spite position relative to body
Apologies if this is a reiteration, as I couldn't find another discussion of this over the past couple days.
Issue:
I'm using libgdx and box2d, and I'm currently updating the sprite's position to ...
0
votes
1answer
2k views
How to know if an actor is touched in libgdx?
I am using "Gdx.input.isTouched()" in the render method of my Screen method, to know where is touched, but when the touch is dragged in the screen, it also activates the events i want only when an ...
2
votes
1answer
747 views
Relative and absolute position with sprites in libgdx
In libgdx, can i add a sprite as children of another an set it with the relative coordinates of the father and not the stage?
Like in HTML when you add controls they are relative to its parent, but ...

