I'm thinking of the flashing effect many games have when a character gets hit and takes damage. Something like overlaying a lighter color on visible sprite pixels for a second.
When animating sprites I am taking the delta difference between frames and locking the rendering frame rate of the sprite animation to the delta time. float delay = 1000.0f / FPS; float now = ...
I'm creating application in XNA 4.0 and am trying to create a specialized background. I'm familiar with the creation of a parallax scrolling background but I'd like to create a background image that ...