I'm looking to create a 2D "spotlight" effect that allows a spotlight on multiple entities. I.e., as if several sprites were holding torches. For a single entity (one spotlight), I use a technique ...
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
In XNA I am using a spritebatch to render a board. I have created a camera class which can provide me a view and projection matrix. Currently I am supplying the view matrix to my sprite batch when I ...
I'm working on a 2D sprite-based strategy-type game (ok, full disclosure: it's a tower defense game), and I'm having a problem getting the actors to behave correctly when I move the camera. I've got ...