2
votes
2answers
230 views

Expandable 2d environment by spawning and controlling individual tiles

what is the best way to implement an environment that is "expandable" in every direction so that when the player moves in any direction a new row or column of tiles that can be manipulated ...
7
votes
1answer
758 views

2d, Top-down map with different levels

So, I'm creating a 2d, top down, sprite based (tiled) game, and right now I'm working on maps (well, a map editor at the moment, but it will be creating my maps, so basically the same thing). The ...
5
votes
1answer
648 views

Separating Sprites from Models with PyGame

So I'm trying to code a game using the Model-View-Controller pattern, and therefore have a need to separate the models for my game objects with their sprite representations. The problem that I'm ...
3
votes
2answers
711 views

How to store character moves (sprite animations)?

So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array ...
4
votes
3answers
2k views

Player sprite animation in 2D platform game

It's pretty easy to get animations rolling from a sprite sheet. Though which ways there are on combining the animations with player dynamics and motion? I've figured there's two starting points ...