Tagged Questions
-1
votes
0answers
84 views
2D scrolling background sprite, Direct X, and C++
Here is a quick rundown of my problem. I am trying to make a 2D scrolling shooter, using a sprite to render the background. This works fine by itself, it has the scrolling effect I am looking for. The ...
0
votes
0answers
160 views
Optimal OpenGL 2D Sprite Batching (Best Practice)
I am working on simple 2D engine using OpenGL (3.3+) for rendering and was wondering what the optimal method of sprite batching would be. I plan to put all sprites into one (or fewer) texture atlases. ...
2
votes
1answer
215 views
How can you represent equip-able items in a 2d game?
I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I ...
1
vote
3answers
241 views
Shaking objects near correct position (with video)
All right, so I'm testing two box objects. One is standing fixed in a position and another at the beginning of the program goes to the first one. And at the end the latter should stand completely over ...
0
votes
1answer
148 views
Animating isometric sprites
I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this:
< Game Folder Root >/Assets/Sprites/< Sprite Name >/< Sprite Animation >/< ...
1
vote
1answer
156 views
Duplicating Images in SFML
I was wondering how one would go about duplicating the same sprite in SFML, instead of having to create new sprites every time I would want have another sprite of the same image. Just some basic ...
0
votes
3answers
504 views
How to handle many sprites and update?
I am making a game, and I just started to think about how I am going to update and render all the sprites on the screen. Should I store all sprites in some type of list (vector or something?) and then ...
8
votes
5answers
2k views
How can I handle sprite sheets with nonuniform sprite dimensions?
For a spritesheet with non-uniform sprite dimensions, how can I get the bounding-rectangles for each individual sprite (i.e. the blue boxes in the following image / I only drew a few examples)?
What ...
0
votes
1answer
1k views
SFML - Moving a sprite on mouseclick
I want to be able to move a sprite from a current location to another based upon where the user clicks in the window. This is the code that I have:
#include <SFML/Graphics.hpp>
int main()
{
...
