0
votes
1answer
50 views

Can't seem to get Sprite to face left in sfml c++

I am having some small issues getting my sprite character to flip around. Basically I have a character that can walk to the right.. I am looking to flip it so that it looks like it is walking left. I ...
0
votes
1answer
66 views

Simple shader for sprite interface [closed]

I have been looking for any examples for a long time, I cant get anything to work (from the examples). I have tried using vertex/pixel shaders, effects files, but they never have any effect on the ...
1
vote
1answer
52 views

Compute billboard rotation

I'm trying to compute a matrix to have object always facing the camera. For the moment, my result look pretty good, the problem is that my original billboard scale isn't preserved (Every billboard ...
0
votes
0answers
112 views

cocos2d-x .. How to detect which sprites are underneath a touch event

I was wondering what the best solution is in the following scenario: Lots of sprites floating around on screen. A user can touch one sprite and drag to another sprite. Throughout this entire time, I ...
0
votes
1answer
80 views

DirectX9 Drawing Sprites out of place due to offset

This is my very first time into DirectX. Im trying to make a simple 2D game, just for learning the basics. And i've achieved that. The next step is to draw an animation using sprites. For that, i ...
0
votes
1answer
626 views

GLSL billboard move center of rotation

I have successfully set up a billboard shader that works, it can take in a quad and rotate it so it always points toward the screen. I am using this vertex-shader: void main(){ vec4 tmpPos = (MVP * ...
0
votes
1answer
153 views

How do you align the edges of sprites?

If you have SpriteA and SpriteB. SpriteB is a child of SpriteA. Does anyone have a mechanism to come up with the left, right, top, side of a boundingbox() of SpriteA? What I'd like to do is align ...
1
vote
1answer
3k views

How to switch sprite animations in cocos2d-x?

I have a "GameCharacter" class where I have a sprite for my main character in the game, I loaded the frames and animations correctly. I can switch between animations with single touches or swiping ...
3
votes
1answer
199 views

Sfml: Sprite scale transformation animation

Is there any way to animate a transformation on sf::Sprite like setScale or setPosition? ie: sprite.setScale(0.5f,0.5f);. I want the transition between normal and half scale be smooth. Thanks!
3
votes
0answers
433 views

Optimal OpenGL 2D Sprite Batching (Best Practice)

I am working on simple 2D engine using OpenGL (3.3+) for rendering and was wondering what the optimal method of sprite batching would be. I plan to put all sprites into one (or fewer) texture atlases. ...
2
votes
1answer
360 views

How can you represent equip-able items in a 2d game?

I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I ...
1
vote
3answers
348 views

Shaking objects near correct position (with video)

All right, so I'm testing two box objects. One is standing fixed in a position and another at the beginning of the program goes to the first one. And at the end the latter should stand completely over ...
0
votes
1answer
260 views

Animating isometric sprites

I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: (Game Folder Root)/Assets/Sprites/(Sprite Name)/(Sprite Animation)/(Sprite ...
1
vote
1answer
190 views

Duplicating Images in SFML

I was wondering how one would go about duplicating the same sprite in SFML, instead of having to create new sprites every time I would want have another sprite of the same image. Just some basic ...
0
votes
3answers
1k views

How to handle many sprites and update?

I am making a game, and I just started to think about how I am going to update and render all the sprites on the screen. Should I store all sprites in some type of list (vector or something?) and then ...
12
votes
5answers
3k views

How can I handle sprite sheets with nonuniform sprite dimensions?

For a spritesheet with non-uniform sprite dimensions, how can I get the bounding-rectangles for each individual sprite (i.e. the blue boxes in the following image / I only drew a few examples)? What ...
2
votes
1answer
2k views

SFML - Moving a sprite on mouseclick

I want to be able to move a sprite from a current location to another based upon where the user clicks in the window. This is the code that I have: #include <SFML/Graphics.hpp> int main() { ...