The spritebatch tag has no wiki summary.
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XNA SpriteBatch.Draw with rotation, scaling and origin?
I use a 1x1 pixel 2d texture as source for SpriteBatch.Draw. The texture is scaled and rotated around an origin. The left image is only scaling. The right one scaling + rotation around the origin at ...
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Libgdx sprite rotation (image quality)
This one is probably really simple but I didn't find a solution.
I'm trying to create a widget (speedometer) with libgdx.
For the arrows I'm using the setRotation() function.
But when the image is ...
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Why is Spritebatch drawing my Textures out of order?
I just started working with XNA Studio after programming 2D games in java. Because of this, I have absolutely no experience with Spritebatch and sprite sorting. In java, I could just layer the images ...
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Using SpriteBatch with BasicEffects and layerDepth creates negative Z values?
Simply: Why don't all of these sprites draw? What do I need to do to make them draw?
I'm trying to use SpriteBatch.Draw with the layerDepth parameter to help reduce overdrawn. However I can't get it ...
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Love2D : How can I keep up with lots of small sprites' collision data?
So I'm using a SpriteBatch to keep up with lots of small pieces for a falling-piece puzzle game. I have an array of Quads (for different color blocks), and they are randomly added to the ...
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SharpDX's ContextDirect2D Begin/Draw/End vs SpriteBatch
I'm migrating from XNA to SharpDX in Win8. I noticed this in one of the samples: http://sharpdx.org/documentation/api/m-sharpdx-direct2d1-devicecontext-drawbitmap. Is this different in some shape way ...
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Sprite sorting issues
I apologize for the vague title, I'm not sure how else to phrase this problem.
I am using tIDE to assist me in my game's world development. To give a dynamic effect to map layers within tIDE, it has ...
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Depth sorting 2D textures in a batch with OpenGL ES 2.0
I have a combo of texture atlases and sprite batches in an OpenGLES 2.0 2D game I'm developing which is working well, but I have a problem with depth sorting.
I'm using atlases to reduce the number ...
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Stacking Drawing Matrix for SpriteBatch in XNA
I'm trying to make a 2D engine for XNA with SpriteBatch. My object unit is Entity, which can include other Entities as its children. However, when drawing them, the rotation and scaling stacking do ...