Tagged Questions
0
votes
1answer
43 views
My Sprite Rectangle moves, but my sprite doesn't
Here's the issue, When I build, everything loads fine, everything works, but then, when you enter the game, the sprite is there. However, The sprite does not move, the sprite RECTANGLE does. Meaning ...
0
votes
1answer
105 views
Drawing more that one quad with only one glDrawArray call…?
Edit
After initially thinking that my sprite batch test was faster than calling each sprite individually, it appears that is not the case!! :-(
With a single set of GL calls for a each sprite, I can ...
1
vote
0answers
157 views
Love2D : How can I keep up with lots of small sprites' collision data?
So I'm using a SpriteBatch to keep up with lots of small pieces for a falling-piece puzzle game. I have an array of Quads (for different color blocks), and they are randomly added to the ...
0
votes
2answers
757 views
How can I draw a simple 2D line in XNA without using 3D primitives and shders
I would like to be able to draw arbitary lines in my sprite based 2D XNA game. How can I draw a simple line on screen in XNA without dealing with vertex arrays or shaders.
4
votes
2answers
383 views
Sprite batching in OpenGL
I've got a JAVA based game with an OpenGL rendering front that is drawing a large amount of sprites every frame (during testing it peaked at 700). Now this game is completely unoptimized. There is no ...
-4
votes
1answer
309 views
Make Sprite Jump Upon a Platform
I have been struggling to make a game like Doodle Jump where the sprite jumps on a platform. So how do you make a sprite jump upon platforms in XNA? Th platforms are represented by a list of positions ...
3
votes
1answer
696 views
Using raw vertex information for sprites rather than SpriteBatch in XNA
I have been wondering whether using SpriteBatch is the best option. Obviously for prototyping or small games it works well.
However, I've been wanting to apply techniques such as shaders and lighting ...