I don't understand exactly how batching works. What I have understood: Batching is useful to regroup similar elements together and draw them in one draw call (performance++), currently drawing an ...
I'm trying to understand batching and I'm not sure to understand how to do that, can I have more informations please? Here is what I found for the moment: Batching informations There is many types ...
Edit After initially thinking that my sprite batch test was faster than calling each sprite individually, it appears that is not the case!! :-( With a single set of GL calls for a each sprite, I can ...
I recently read that any transformation changes will cause a new batch to be triggered. So, if I have 10 Sprites and each has a different rotation or scale will there be 10 batches sent up? Or is ...