4
votes
2answers
859 views

Sprite batching in OpenGL

I've got a JAVA based game with an OpenGL rendering front that is drawing a large amount of sprites every frame (during testing it peaked at 700). Now this game is completely unoptimized. There is no ...
1
vote
1answer
392 views

Edge flicker when moving Camera (2D)

I have a Orthographic camera. I have a fixed landscape texture and a texture for a moveable object. If the object moves to the right the camera will also move with the object. When I also draw an ...