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Using SpriteBatch with BasicEffects and layerDepth creates negative Z values?
Simply: Why don't all of these sprites draw? What do I need to do to make them draw? I'm trying to use SpriteBatch.Draw with the layerDepth parameter to help reduce overdrawn. However I can't get it ...
Aug 19 '12 at 18:10
newest spritebatch depth-buffer questions feed
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