The splines tag has no wiki summary.
0
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1answer
134 views
How to convert a silhouette to a blob?
Using ShapeShop you draw a silhouette and it converts the silhouette to a "blob", which gives a nice game character. Using 3DSMAX 2012 you draw a line and close the spine. How do you convert it to a ...
-4
votes
2answers
127 views
3D curve representation which most easily projects to 2D [closed]
I would like to know the best representation of 3D curves for my application. The application works as follows:
A virtual scene is represented as wire mesh, with lots of 3D curves (some of which are ...
3
votes
2answers
287 views
How to remove bezier handle in 3dsmax?
While editing spline, I need to make one of the vertexes to be an absolute corner. I.e. bezier control points should be in zero distance from the vertex.
How to do that?
2
votes
3answers
297 views
Tessellating to a curve?
I'm creating a game engine, and I'm trying to define a 3D model format I want to use. I haven't come across a format that quite does what I want.
My game engine assumes a shader model 5+ environment. ...
1
vote
2answers
247 views
Find the nearest control points either side of a Catmull Rom spline segment
There is a formula for evaluating a Catmull Rom spline segment at time 't' found here.
The problem with this is that it requires finding the two control points either side of the segment to evaluate.
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1
vote
1answer
604 views
Interpolation between two 3D points?
I'm working with some splines which define a path a character follows (you can see a gameplay video here to get a better understanding of what's going on: http://www.youtube.com/watch?v=BndobjOiZ6g). ...
10
votes
5answers
521 views
How would one determine the length of a path?
I have a game that requires each player to move along one specified path. I draw the path using Bézier curves. How can I determine the total real (not linear) length of the path and the distance that ...
12
votes
1answer
2k views
Determine arc-length of a Catmull-Rom spline
I have a path that is defined by a concatenation of Catmull-Rom splines. I use the static method Vector2.CatmullRom in XNA that allows for interpolation between points with a value going from 0 to 1.
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1
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0answers
320 views
find control point on Piecewise quadratic Bezier curve
I need to write an openGL program to generate and display a piecewise quadratic Bezier curve that interpolates each set of data points.
0.1 0, 0 0, 0 5, 0.25 5, 0.25 0, 5 0, 5 5, 10 5, 10 0, 9.5 0
...
10
votes
2answers
376 views
How to avoid self-intersection when applying stroke to a curve?
I have several Spline2D objects in my code, each of which has a Position, Velocity, and Acceleration method that returns a vector of the specified quantity at a particular time. I've been using these ...
8
votes
3answers
685 views
What are the most common splines you will find in game development?
List here the most common splines found in game development, how many points the method needs to interpolate a curve, and how can you build a data type that allows you to get an interpolation of the ...