Special effects in games refers to any kind of effect (audio or visual) which is not considered regular, i.e. they a not applied by a one or two standard function calls. They usually require a some sort of custom algorithm, which can be totally different depending of which effect needs to be ...
I'm wondering how to achieve a neon-light type effect. For example, in Pac-Man Chamipnship Edition: Or in Geometry Wars: Is that a Bloom Effect? Or what techniques would I have to look for?
What is billboarding, and can or should it be used to create special effects for 3D games on weapon blasting effects?
I'm comfortable with the basics of building a 2d sprite based game in XNA, where all my objects are simply .png images that I move around. What things do I need to learn next to be able to develop a ...
I have seen a lot of great looking space games that all use similar effects. I am really interested in finding out how some of these effects are generally done. In particular I want to know how some ...
I'm trying to recreate the waves/water effect from Worms ( see here http://youtu.be/S6lrRqst9Z4?t=31s ) From what I understand its not actually a sprite, its procedurally generated by something like a ...
Some of you may know fraxy... Basically, I was watching this video: http://www.youtube.com/watch?v=uL7zWdDCtOE And there are some times where some sprites spin really fast (4:00 mark for example), ...