Questions tagged [special-effects]

Special effects in games refers to any kind of effect (audio or visual) which is not considered regular, i.e. they are not applied by one or two standard function calls. They usually require a some sort of custom algorithm, which can be totally different depending of which effect needs to be achieved.

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27 votes
3 answers
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How to achieve a Neon-Light effect?

I'm wondering how to achieve a neon-light type effect. For example, in Pac-Man Chamipnship Edition: Or in Geometry Wars: Is that a Bloom Effect? Or what techniques would I have to look for?
Michael Stum's user avatar
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19 votes
2 answers
16k views

What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?

What is billboarding, and can or should it be used to create special effects for 3D games on weapon blasting effects?
jaysonpowers's user avatar
14 votes
2 answers
2k views

How do I create a World Healing Wave effect?

I want to change my dark and depressing background to a happy grassy background, in real-time, such that the happy background is shown in a radius around a game character. A forcefield of happiness, ...
Green_qaue's user avatar
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6 votes
1 answer
9k views

How to make a 2D neon-like trail effect in Unity

Recently I've been toying around with neon-ish effects for a game I'm making and wanted to share my results with you. If you guys have any other methods of achieving this result, please be sure to ...
John Hamilton's user avatar
30 votes
3 answers
17k views

How can I make this style of 2D "glowing" graphics?

I'm comfortable with the basics of building a 2d sprite based game in XNA, where all my objects are simply .png images that I move around. What things do I need to learn next to be able to develop a ...
TerryB's user avatar
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11 votes
1 answer
3k views

Re-create 2D side-on wave effect from Worms game

I'm trying to recreate the waves/water effect from Worms ( see here http://youtu.be/S6lrRqst9Z4?t=31s ) From what I understand its not actually a sprite, its procedurally generated by something like a ...
Ciarán's user avatar
  • 213
6 votes
4 answers
9k views

How to do this sprite motion blur?

Some of you may know fraxy... Basically, I was watching this video: http://www.youtube.com/watch?v=uL7zWdDCtOE And there are some times where some sprites spin really fast (4:00 mark for example), ...
speeder's user avatar
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3 votes
2 answers
908 views

Laser Beam End Points Problems

I am building a game in XNA that features colored laser beams in 3D space. The beams are defined as: Segment start position Segment end position Line width For rendering, I am using 3 quads: ...
user36159's user avatar