Special effects in games refers to any kind of effect (audio or visual) which is not considered regular, i.e. they a not applied by a one or two standard function calls. They usually require a some sort of custom algorithm, which can be totally different depending of which effect needs to be ...
I'm wondering how to achieve a neon-light type effect. For example, in Pac-Man Chamipnship Edition: Or in Geometry Wars: Is that a Bloom Effect? Or what techniques would I have to look for?
I'm comfortable with the basics of building a 2d sprite based game in XNA, where all my objects are simply .png images that I move around. What things do I need to learn next to be able to develop a ...
I have seen a lot of great looking space games that all use similar effects. I am really interested in finding out how some of these effects are generally done. In particular I want to know how some ...
I'm trying to recreate the waves/water effect from Worms ( see here http://youtu.be/S6lrRqst9Z4?t=31s ) From what I understand its not actually a sprite, its procedurally generated by something like a ...
Some of you may know fraxy... Basically, I was watching this video: http://www.youtube.com/watch?v=uL7zWdDCtOE And there are some times where some sprites spin really fast (4:00 mark for example), ...