Special effects in games refers to any kind of effect (audio or visual) which is not considered regular, i.e. they a not applied by a one or two standard function calls. They usually require a some sort of custom algorithm, which can be totally different depending of which effect needs to be ...
10
votes
2answers
344 views
What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?
What is billboarding, and can or should it be used to create special effects for 3D games on weapon blasting effects?
11
votes
2answers
418 views
How to create plasma trail for spaceship
I have seen a lot of great looking space games that all use similar effects. I am really interested in finding out how some of these effects are generally done.
In particular I want to know how some ...
-4
votes
1answer
109 views
What's an effective way to manage special effects? [closed]
I'm having issues with graphical things like flying bullets, explosions, etc that are only created and played on the client side. In my current turn-based games effects are managed by the actions ...
5
votes
2answers
408 views
how to implement motion blur effect?
I wanted to know how one would implement this motion blur or fade effect behind the soccer ball .
Here is what I was thinking . You have the balls current position and you also keep its previous ...
4
votes
1answer
428 views
Re-create 2D side-on wave effect from Worms game
I'm trying to recreate the waves/water effect from Worms ( see here http://youtu.be/S6lrRqst9Z4?t=31s ) From what I understand its not actually a sprite, its procedurally generated by something like a ...
0
votes
1answer
135 views
Creating a newspaper that effects the game's economy?
I am writing a game in Objective C/cocos2d where a newspaper is a central part of what controls or rather effects the game's world economy as well as what a city might do (such as increase X, reduce ...
8
votes
3answers
539 views
How to do the Geometry Wars gravity well effect
I'm not talking about the background grid here, I'm talking about the swirly particles going around the Gravity Wells! I've always liked the effect and decided it'd be a fun experiment to replicate ...
2
votes
3answers
526 views
Rain effect using DirectX 9 capabilities
Is it possible to achieve something similar to nVidia's rain demo using only shader model 3.0 capabilities? If yes, could you point out a few documents/web resources that are suitable candidates and ...
11
votes
2answers
322 views
Sounds to describe the weather?
I'm trying to think of sounds that will help convey the time of day and weather condition. I'm not even sure of all the weather conditions I would consider, and some are obvious. Like if it's raining, ...
6
votes
1answer
1k views
Atmospheric Scattering
I'm trying to implement atmospheric scattering based on Sean O`Neil algorithm that was published in GPU Gems 2. But I have some trouble getting the shader to work. My latest attempts resulted in: ...
3
votes
2answers
430 views
Giving the illusion of speed
I'm making a racing game that feels a lot like xtreme g 64 or fzero.
Making the player feel like they are moving extremely fast is important for this game. Actually moving them fast enough to give ...
21
votes
3answers
4k views
How can I make this style of 2D “glowing” graphics?
I'm comfortable with the basics of building a 2d sprite based game in XNA, where all my objects are simply .png images that I move around.
What things do I need to learn next to be able to develop a ...
6
votes
3answers
502 views
Where can I find examples of demoscene-like pixel art effects?
I will keep this simple. The question pretty much sums up what I am looking for. Where are some locations for 2D effects. Specifically ones like those used in old Amiga demos. They do not need to have ...
12
votes
3answers
3k views
How to achieve a Neon-Light effect?
I'm wondering how to achieve a neon-light type effect. For example, in Pac-Man Chamipnship Edition:
Or in Geometry Wars:
Is that a Bloom Effect? Or what techniques would I have to look for?
15
votes
4answers
1k views
Effects for Programmers
Does anyone have any good resources for creating special effects, aimed at programmers.
I'm not specifically interested in particle effects, but broader things like:
Fullscreen effects, blur, depth ...
8
votes
3answers
911 views
How to create the “drunk camera” effect in GTA 4?
If you have played GTA 4, then you have probably been drunk at some stage. This is one of the best intoxicated simulators I have ever seen. It is actually hard or sometimes almost impossible to drive ...
5
votes
1answer
516 views
Where can I find a opengl pixel shader example for smooth SpotLight?
I am using Ardor3D, and find the spotlight is quite bumpy. Anybody has a good pixel shader can smooth the edges of the spot light?
thanks,
3
votes
1answer
590 views
Motion blur is blurring static stuff
I made a motion blur using OpenGL immediate mode, basically it involves saving screen to texture, then rendering blended texture back (let's skip the details) with something like this:
...
6
votes
2answers
1k views
How to do this sprite motion blur?
Some of you may know fraxy...
Basically, I was watching this video: http://www.youtube.com/watch?v=uL7zWdDCtOE And there are some times where some sprites spin really fast (4:00 mark for example), ...
