I'm trying to find a method to simulate the effects of wind on various sprites in a side-view 2D scene. What relatively simple technique could I use for this? What I have in mind is to give these ...
I am building a game in XNA that features colored laser beams in 3D space. The beams are defined as: Segment start position Segment end position Line width For rendering, I am using 3 quads: ...
I'm comfortable with the basics of building a 2d sprite based game in XNA, where all my objects are simply .png images that I move around. What things do I need to learn next to be able to develop a ...