Most tutorials for generating glitch art usually has to do with some form of manipulation of the compression of files. Should my goal instead to replicate the look of these glitches in shaders or is ...
I'm comfortable with the basics of building a 2d sprite based game in XNA, where all my objects are simply .png images that I move around. What things do I need to learn next to be able to develop a ...
If you have played GTA 4, then you have probably been drunk at some stage. This is one of the best intoxicated simulators I have ever seen. It is actually hard or sometimes almost impossible to drive ...
Some of you may know fraxy... Basically, I was watching this video: http://www.youtube.com/watch?v=uL7zWdDCtOE And there are some times where some sprites spin really fast (4:00 mark for example), ...