I'm trying to find a method to simulate the effects of wind on various sprites in a side-view 2D scene. What relatively simple technique could I use for this? What I have in mind is to give these ...
I want to change my dark and depressing background to a happy grassy background, in real-time, such that the happy background is shown in a radius around a game character. A forcefield of happiness, ...
I'm trying to recreate the waves/water effect from Worms ( see here http://youtu.be/S6lrRqst9Z4?t=31s ) From what I understand its not actually a sprite, its procedurally generated by something like a ...
I wanted to know how one would implement this motion blur or fade effect behind the soccer ball . Here is what I was thinking . You have the balls current position and you also keep its previous ...