Tagged Questions

Special effects in games refers to any kind of effect (audio or visual) which is not considered regular, i.e. they a not applied by a one or two standard function calls. They usually require a some sort of custom algorithm, which can be totally different depending of which effect needs to be ...

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0answers
53 views

How to draw a spotlight in 3D

To be clear, I am not talking about the light result (the lit area) but the spotlight itself, like this The two common suggestions that I tried are 2D image and a 3D cone. The problem with the ...
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1answer
185 views

How do I make a sprite appear to sway with the wind?

I'm trying to find a method to simulate the effects of wind on various sprites in a side-view 2D scene. What relatively simple technique could I use for this? What I have in mind is to give these ...
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2answers
219 views

What does the Particle engine do and how are special effects created/processed?

For example, take bullets, sparks, fireballs, light sabers, lightning bolts, any kind of special effect in a game. Are there various ways to implement these effects in a game. As far as I can see you ...
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1answer
1k views

How can I apply a glow filter in Phaser?

I'm trying to get the following effect, but as far as I know, a filter is the only sensible way. Imagine some objects and background, and a fire ball passing through. The fireball glows. All objects ...
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2answers
1k views

How do I create a World Healing Wave effect?

I want to change my dark and depressing background to a happy grassy background, in real-time, such that the happy background is shown in a radius around a game character. A forcefield of happiness, ...
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2answers
276 views

Laser Beam End Points Problems

I am building a game in XNA that features colored laser beams in 3D space. The beams are defined as: Segment start position Segment end position Line width For rendering, I am using 3 quads: ...
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vote
1answer
445 views

VFX for Unity sci-fi game

Can someone please give me any tips/ guides on how to create hologram, disintegration & freeze effects in Unity game? I have a sci-fi shooter game in mind, and I would like to incorporate the ...
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1answer
3k views

How to create HDR and bloom in Unity3D?

Unity3D's reference describes the HDR Bloom as: Using HDR allows for much more control in post processing. LDR bloom has an unfortunate side effect of blurring many areas of a scene even if ...
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0answers
176 views

ways to program glitch style effects [closed]

Most tutorials for generating glitch art usually has to do with some form of manipulation of the compression of files. Should my goal instead to replicate the look of these glitches in shaders or is ...
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2answers
965 views

What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?

What is billboarding, and can or should it be used to create special effects for 3D games on weapon blasting effects?
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2answers
1k views

How to create plasma trail for spaceship

I have seen a lot of great looking space games that all use similar effects. I am really interested in finding out how some of these effects are generally done. In particular I want to know how some ...
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votes
1answer
1k views

Re-create 2D side-on wave effect from Worms game

I'm trying to recreate the waves/water effect from Worms ( see here http://youtu.be/S6lrRqst9Z4?t=31s ) From what I understand its not actually a sprite, its procedurally generated by something like a ...
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2answers
658 views

how to implement motion blur effect?

I wanted to know how one would implement this motion blur or fade effect behind the soccer ball . Here is what I was thinking . You have the balls current position and you also keep its previous ...
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1answer
170 views

Creating a newspaper that effects the game's economy?

I am writing a game in Objective C/cocos2d where a newspaper is a central part of what controls or rather effects the game's world economy as well as what a city might do (such as increase X, reduce ...
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3answers
1k views

How to do the Geometry Wars gravity well effect

I'm not talking about the background grid here, I'm talking about the swirly particles going around the Gravity Wells! I've always liked the effect and decided it'd be a fun experiment to replicate ...
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votes
3answers
825 views

Rain effect using DirectX 9 capabilities

Is it possible to achieve something similar to nVidia's rain demo using only shader model 3.0 capabilities? If yes, could you point out a few documents/web resources that are suitable candidates and ...
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votes
2answers
601 views

Giving the illusion of speed

I'm making a racing game that feels a lot like xtreme g 64 or fzero. Making the player feel like they are moving extremely fast is important for this game. Actually moving them fast enough to give ...
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3answers
8k views

How can I make this style of 2D “glowing” graphics?

I'm comfortable with the basics of building a 2d sprite based game in XNA, where all my objects are simply .png images that I move around. What things do I need to learn next to be able to develop a ...
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votes
3answers
1k views

Where can I find examples of demoscene-like pixel art effects?

I will keep this simple. The question pretty much sums up what I am looking for. Where are some locations for 2D effects. Specifically ones like those used in old Amiga demos. They do not need to have ...
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1answer
2k views

Atmospheric Scattering

I'm trying to implement atmospheric scattering based on Sean O`Neil algorithm that was published in GPU Gems 2. But I have some trouble getting the shader to work. My latest attempts resulted in: ...
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2answers
364 views

Sounds to describe the weather?

I'm trying to think of sounds that will help convey the time of day and weather condition. I'm not even sure of all the weather conditions I would consider, and some are obvious. Like if it's raining, ...
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3answers
6k views

How to achieve a Neon-Light effect?

I'm wondering how to achieve a neon-light type effect. For example, in Pac-Man Chamipnship Edition: Or in Geometry Wars: Is that a Bloom Effect? Or what techniques would I have to look for?
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4answers
2k views

Effects for Programmers [closed]

Does anyone have any good resources for creating special effects, aimed at programmers. I'm not specifically interested in particle effects, but broader things like: Fullscreen effects, blur, depth ...
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3answers
1k views

How to create the “drunk camera” effect in GTA 4?

If you have played GTA 4, then you have probably been drunk at some stage. This is one of the best intoxicated simulators I have ever seen. It is actually hard or sometimes almost impossible to drive ...
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1answer
580 views

Where can I find a opengl pixel shader example for smooth SpotLight?

I am using Ardor3D, and find the spotlight is quite bumpy. Anybody has a good pixel shader can smooth the edges of the spot light? thanks,
3
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1answer
669 views

Motion blur is blurring static stuff

I made a motion blur using OpenGL immediate mode, basically it involves saving screen to texture, then rendering blended texture back (let's skip the details) with something like this: ...
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3answers
2k views

How to do this sprite motion blur?

Some of you may know fraxy... Basically, I was watching this video: http://www.youtube.com/watch?v=uL7zWdDCtOE And there are some times where some sprites spin really fast (4:00 mark for example), ...