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2
votes
2answers
98 views

How to randomly spawn obstacles for infinite runner?

I am trying to create randomly generated path properly? Think of flappy bird (its not really) but my code/algorithm is all wrong. If I make BarMax, BarMin too large, then player can cheat cos in ...
1
vote
0answers
36 views

Unity - C# - Angle tile not instantiating [closed]

I'm currently connecting two rectangles with a 'L' shaped line. I have written the code so that it cycles for every position from one rectangle to the other and instantiates some gameObjects that ...
0
votes
1answer
52 views

Extra sprite spawning when the enemies are redrawn SFML

I am making a game in sfml and at the moment when all of the enemies die. They are set to respawn however when this is happening they are respawning with one extra sprite than before. The code for ...
2
votes
1answer
509 views

How do I spawn an enemy at one of many spawn points in Unity?

I have a spawn script that so far only creates one Enemy spawn point and enemy trigger while only spawning one enemy. Instead, I want it to create multiple spawns and triggers, but keep it such that ...
0
votes
0answers
91 views

Particle System Tracking

I have a particle system where instead of tracking the time each particle is alive, I just track the time of the oldest particle and the time of the youngest particle. Basically, the oldest particle ...
3
votes
2answers
398 views

Why should I use a list of enemies instead of an array of enemies?

I have been making 2d shooter similar to galaga using xna in C#, where the enemies (2 types) are all in rows above the player's ships, and are supposed to randomly launch attacks. I had previously ...
1
vote
1answer
222 views

making a monster encounter method

I'm currently making my own little 2d text based game and I've got a 11 / 11 grid where a monster spawns in the middle and when i stand on it's position and it brings me to another 11/11 grid where i ...
0
votes
2answers
162 views

How can I make a power-up spawn system semi-random?

Basically I'm working on a similar game to achtung die kurve (http://curvefever.com). I'm almost done with the game, however I'm not completely fine with the way power up spawning works. As for now, I ...
1
vote
0answers
173 views

Kicking of the story in an RPG [closed]

I am currently working on a RPG with heavy procedurally content generation. Most of the map and the plot is getting generated procedurally over time. The game also makes use of permadeath. On dying, ...
1
vote
0answers
538 views

Photon unity networking PhotonNetwork.Instantiate issue [closed]

I am using Photon Unity networking. I am using the PhotonNetwork.Instantiate function to spawn players on local and remote devices (iOS and android). Newly connecting players automaticaly spawn at ...
-1
votes
1answer
66 views

Movieclip to spawn in in a set perimeter

I like to make a movieclip randomly spawn in a set area. But theres a little more to it, usually you'd have something like the X pos set to something like 250 (say the centre) and the Y pos set to be ...
2
votes
2answers
130 views

Fair spawning of players on a 2D grid

As new players enter a game, they are given a location on a large grid. The first player is given the location in the center. Now, how should the second player be placed? Then, the third and so on? ...
2
votes
2answers
530 views

How do I write a wave-spawning system for a shoot-em-up?

I recently played Knightmare Tower and was amazed by the way how different monsters are beign spawned. I'm aware of time-based and count-based spawing systems in shoot-em-ups. Count-based systems ...