Basically I'm working on a similar game to achtung die kurve (http://curvefever.com). I'm almost done with the game, however I'm not completely fine with the way power up spawning works. As for now, I ...
I am currently working on a RPG with heavy procedurally content generation. Most of the map and the plot is getting generated procedurally over time. The game also makes use of permadeath. On dying, ...
I am using Photon Unity networking. I am using the PhotonNetwork.Instantiate function to spawn players on local and remote devices (iOS and android). Newly connecting players automaticaly spawn at ...
I like to make a movieclip randomly spawn in a set area. But theres a little more to it, usually you'd have something like the X pos set to something like 250 (say the centre) and the Y pos set to be ...
As new players enter a game, they are given a location on a large grid. The first player is given the location in the center. Now, how should the second player be placed? Then, the third and so on? ...