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-1
votes
0answers
17 views

Unable to fully open Hammer [on hold]

Whenever I try to use Valve's Hammer Editor through any game folder (ex. SteamApps\common\Team Fortress 2\bin\Hammer.exe) It gives me the option to pick either Half-Life 2 or the game in question. ...
0
votes
0answers
14 views

portable pti chamber editor

is there a portable version of the pti editor that does not rely on the p2 game files for chamber Development as i do not yet wish to use hammer or something that advanced
0
votes
0answers
103 views

Turn .obj files in to .mdl for Gmod

want to import models that i made in to garrys mod but i cant figure out how to convert them in to .mdl files. I dont have any moding experience with the source engine. I tried to find a program to ...
1
vote
1answer
145 views

Can't Use Hammer Editor Grid or 3d Camera [closed]

I can't place anything (tried Shift + R) and it shows two white lines making a right angle when I open a map. I can't edit my maps currently. Can anyone help? An alternative to editing maps? Only ...
0
votes
0answers
43 views

How are the packet boundaries in the Source engine DEM format determined?

I'm trying to write a program that reads Source DEM files, and about all I can at this point is the header which is a magic string, few ints and floats and 280-long strings. The last field in the ...
1
vote
0answers
169 views

Can the Source SDK support C#? [closed]

Is there are way for the Source SDK to be able to make mods using C# instead of C++?
0
votes
1answer
185 views

Is it legal to use the Source Engine out of Steam?

I would like to create a game that uses the Source Engine on Desura, the problem is that I am afraid that it is illegal to use the Source Engine in other platforms are not managed by Valve
0
votes
1answer
70 views

Where is linked_portal_door in the Source SDK?

I just made a new mod in the Source SDK. I saw online that there is an entity that allows portals to be created (linked_portal_door). However, I cannot find or create this entity. Is it included in ...
2
votes
1answer
127 views

Does the base game I choose for a steam mod matter?

Me and a couple of my friends are planning on trying to make a source mod, but we can't figure out how to tell what game to use as a base. We hope to make a totally different game with it, and aren't ...
2
votes
0answers
93 views

How do I calculate the points of a brush from a Source engine VMF? [closed]

I'm trying to render the brushes from a Source engine .vmf file in C++, using OpenGL. The .vmf stores solid brushes as a series of planes which I would like to use to calculate the points for each ...
1
vote
0answers
97 views

Fix broken Portal 2 Chapter Handling in my Mod

I am running again into issues where my mod and the Portal 2 base game do not like each other! In order to provide the proper menu background images and the music for each of the 5 (internal - ...
3
votes
1answer
165 views

source development kit tutorials

I'm looking to create a demo using the source development kit. Because i want it to have a similar style to portal, but one I'm wondering can i get the portal 2 authoring tools without owning the ...
4
votes
1answer
675 views

Valve Source Engine / UDK and CUDA

Do any games use the GPU for more game tasks than just rendering, as a way to reduce the game's load on the CPU? I'm most interested in games which use either Valve's Source engine or the UDK. Is ...
6
votes
1answer
2k views

Are there any open source Source engine VTX/VVD viewers?

I've been playing with loading and displaying Source Engine models (TF2, specifically) and have had mild success, but there are some aspects of it that are eluding me still. I've been primarily ...
5
votes
4answers
11k views

Why should I consider using the Source Engine? [closed]

I've always been a Valve fan, but now that I have the opportuninty to choose a game engine for a project I'm not sure I want to choose the Source Engine after watching this wikipedia entry. My options ...