Audio (heard) output of a game.
52
votes
10answers
12k views
Where can I find free sounds for my game? [closed]
I need some sound effects for my game. Where can I find some? Or any programs that can easily generate them?
44
votes
9answers
5k views
How does a one-man developer do its games' sounds?
Before anything, that's not a "oh, where can I find resources?" question.
Well, I've been curious about one thing in the indie games industry.
For the development of the game, such tasks like game ...
29
votes
8answers
6k views
Are there any open source projects for car engine sound simulation? [closed]
I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds.
Are there any open source projects for the engine sound ...
21
votes
5answers
1k views
Is it worthwhile recording your own or buying stock sound effects?
A unique graphical aesthetic is obviously important when developing a game. I wonder if the same is true for audio? Is it worth investing my time in recording, producing my own sounds or should I ...
19
votes
10answers
3k views
How are sound effects made?
My friend and I are finishing up our first game right now and I have just discovered that even though he can make some decent music tracks, he has no idea how to make a sound effect. An explosion, for ...
18
votes
5answers
2k views
What quality should my sounds be?
Sound and it's quality is something like religion. Never ending story.
People will say, that MP3 320kbps is lossless, while experts will say that any MP3 is crap, but in the end, no one will hear a ...
16
votes
7answers
2k views
Cross-Platform Audio API Suggestions
I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
15
votes
5answers
4k views
As an indie game developer, how can I have (quality) music/sound done? [closed]
Besides the story itself, a game needs code, graphics and music/sound effect. I can program and I knew a few graphics designers in the web app era. However, I don't know whether to find music and ...
13
votes
5answers
5k views
Game Sound Effects Availability [closed]
Is there a need in the community for affordable game-focused sound effect packs? I am considering putting together some effects specifically geared toward games and indie developers that desire to get ...
12
votes
1answer
874 views
How do I simulate a doppler effect in a game?
I am trying to simulate the doppler effect in a game (a car racing game). I am not using a specific sound library that simulate the effect, I only have a callback function where I mix the data.
I ...
11
votes
2answers
322 views
Sounds to describe the weather?
I'm trying to think of sounds that will help convey the time of day and weather condition. I'm not even sure of all the weather conditions I would consider, and some are obvious. Like if it's raining, ...
10
votes
3answers
224 views
Sound effects system design
I'm creating a RPG/RTS game in Unity. There are a lot of characters and potentially a lot of different environments. I'm fairly confident with the coding part (so this question isn't really tied to ...
9
votes
9answers
749 views
Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5
I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on ...
9
votes
2answers
739 views
Can you record raw sound data in XNA?
XNA 4 includes the Microsoft.Xna.Framework.Audio.Microphone class which can seemingly read the raw sound data off the microphone via its API as documented:
GetData - Gets the latest recorded data ...
8
votes
3answers
417 views
How to add a sound that an enemy AI can hear?
Given:
a 2D top down game
Tiles are stored just in a 2D array
Every tile has a property - dampen (so bricks might be -50db, air might be -1)
From this I want to add it so a sound is generated at ...
8
votes
3answers
429 views
Good way to play a sound when something happens? How does this sound?
So I was thinking about how monolithic my classes get a lot of the time. For example, in the Character class's Jump method, one may have a reference to a sound effect object and play that. By itself ...
7
votes
5answers
894 views
Physics-perfect (or somewhere near) 3d sound engine
I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the ...
7
votes
5answers
974 views
Audio programming resources [closed]
I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for ...
6
votes
2answers
470 views
How was sfxr made?
I figure this is a Game Development question as this is a sound generation tool made specifically for games (in particular, Ludum Dare games).
I have a basic understanding of how sound works, with ...
6
votes
0answers
302 views
What's a site for game sounds? [duplicate]
Possible Duplicate:
Where can I find free sounds for my game?
I'm looking for a website which contains sounds for use in a game. I have found several websites with WAV/MP3 sound snippets ...
5
votes
2answers
1k views
XNA: Why use Xact when I can use Content.Load?
I have to add sound to a game and I found that you can use xact. That's fine, however why not just use Content.Load?
Besides the tweaking of the sound, are there any other advantages to using Xact?
5
votes
1answer
145 views
What are the steps to get sound from reality into a game?
As we all know, the game is not only about gameplay, sound effects add a lot to the production value. The more unique, the better the result.
What are the steps to get a decent quality sound from ...
5
votes
2answers
550 views
What are the most suitable 3D sound engines out there for a FPS?
We are looking for a good 3D sound engine for a game written in C#.
We know of irrKlang, which looks great but isn't free for commercial uses, nor is it open source.
XNA has an alright one, but it ...
5
votes
3answers
2k views
Loading sound in XNA without the Content Pipeline
I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side.
...
5
votes
4answers
501 views
Speech synthesis book?
When I was a kid, everything had a speech synthesizer in it, more or less. A couple years back I started to wonder where the technology is going after all these years, and after some research found ...
5
votes
1answer
222 views
SFXR-Like Tool for Speech
Sfxr (and also Bfxr) is a great tool for generating sound-effects for games. Is there something like this for speech synthesis?
Not every game development tool and platform has a speech synthesis ...
5
votes
2answers
306 views
Playing Sounds and removing instances once they have played — Android
I am playing sounds in my application I have the following code
sounds = new HashMap<String, MediaPlayer>();
Then when guys are created on screen they are given a sound.
...
4
votes
3answers
530 views
How to balance audio levels to be loud enough yet safe
There are a few sound effects in my game that sound a bit piercing over earbuds but OK when played through the iPhone speaker. Also sound levels seem lower on older hardware. Is there some objective ...
4
votes
4answers
283 views
Is there a sound library for C to generate sound samples from code? [closed]
I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
4
votes
2answers
319 views
Recording equipment for game sounds
I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games.
If you can, also tell please me the price range for professional equipment.
4
votes
2answers
226 views
Tailoring sound volume for different speakers
Different sound effects are played differently across different speakers. For example, when I use my laptop speakers, sounds are notably softer and low pitch sounds often become inaudible unless I ...
4
votes
2answers
1k views
Where can i get the openal sdk for c++?
The OpenAL site I'm looking at is a crappy outdated and broken sharepoint portal and the SDK in the downloads section give me a 500 html code when i request it.
...
4
votes
1answer
311 views
XNA: Check if the sound is playing
Quick question:
I have a SoundEffect instance, and I would like to know if it is playing at the moment or not. But there's neither a method, nor a property that would allow to check it...
So, is ...
4
votes
1answer
176 views
How important is music to mobile phone (smart PDA) games?
Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
4
votes
1answer
1k views
FMOD (C++) Wave Data of a whole sound
I'm using FMOD (with C++ syntax, not C) and I'm having trouble getting the wave data of a whole sound file.
Channel::GetWave() only gets the wave data of the area on which it is currently playing.
...
3
votes
2answers
324 views
Handling sound effects for Multiple Collisions
How can I generate somewhat realistic sound effects for collisions in a physics engine that simulates lots of objects?
E.g. take >10 marbles that are bouncing off walls and off each other.
If I ...
3
votes
1answer
375 views
What are the requirements for a sound file in android?
I am creating a game in Android and eventually I am going to outsource the sound effects. I have a few place holder sounds for testing and I have noticed a problem. I have an OGG sound file which ...
3
votes
2answers
140 views
How does professional audio fit into game design?
Do game designers typically seek the help of specialized music/audio specialists for soundtracks and sound design? Is there a general need for professional audio work in game design, or is that ...
3
votes
3answers
166 views
Scaling Sound Effects and Physics with Framerate
(I'm using XNA and C#)
Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around).
However, if the framerate is changed, there are two major problems:
Gunshot sound ...
3
votes
2answers
189 views
music for an arcade game?
I'm thinking about music for my brick breaker game, but I don't know how to choose any.
If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
3
votes
1answer
75 views
Simplest format for video
I've been dwelling with a question lately,
I can generate screenshots with my library, but i found that i would like to be able to record video from a game.
Since video is just(well-simply enough, ...
3
votes
2answers
359 views
Sounds categories volume level in xna
I am preparing sounds system to my game in xna. I am using XACT Tools, and i got problem.
There is class SoundCategory. I can change sound level for all sounds in that category easily.
SoundCategory ...
3
votes
2answers
238 views
what making a good soundtrack for social game
there are many successful social games in Facebook and other social sites like brain buddies, who has the biggest brain and word challenge.both of them have a great soundtrack while playing and in the ...
3
votes
2answers
221 views
Playing a sound on collision?
I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself ...
3
votes
1answer
136 views
Microphone sound into game propagation
Had been any efforts made
to stream real-time sound from the microphone (user's voice)
into the game currently played?
This way you could hear echo of your own voice
when you walked into enclosed ...
2
votes
2answers
410 views
Best practices for playing sounds in iPhone games
What are the best practices for playing sounds in iPhone games? Specifically, what are the best practices while playing sounds simultaneously without affecting other processing much. Is there any ...
2
votes
1answer
291 views
Interactive music games
I've been seeing lots of simple interactive programs popping up all over the internet that generate basic music, usually quite nice sounding, from simple interactions from the user. Otomata is one ...
2
votes
1answer
106 views
Sound activated particlesystem
I am trying to make a particle system that is activated by sound. Like emitting on the beat resizing on the beat and such things. I found some nice tutorials on how to make things like ...
2
votes
1answer
268 views
Portable sound and music for XNA / MonoGame?
What is the best (recommended) way to integrate audio (both sound effect and music) in a game project (using C#/XNA) targeting multiple desktop platforms (W7, W8 Metro, Linux, OSX, ...) via MonoGame. ...
1
vote
2answers
207 views
What would make a good cursor movement sound effect?
I know specific questions like this are very borderline on acceptable - but I am having massive trouble finding a non-annoying sound effect for moving the cursor in my game.
The game is a Fire Emblem ...

