Audio (heard) output of a game.

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2answers
43 views

How to play a sound by C# that is linked to the object with AudioSource?

I trying to play a sound while the player is ontriggerenter. The sound is linked to the object with a AudioSource component. But notting happened. using UnityEngine; using System; using ...
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1answer
90 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
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0answers
77 views

How do I remove unwanted areas while keeping the animated keyframes and wav in sync?

I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
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0answers
20 views

DynamicSoundEffectInstance get volume, pitch for each frame XNA

I'm seeking to write a neural net for simple speech recognition in c#, I recorded the speech using the DynamicSoudnEffectInstance class, I need to know how to convert it to a series of pitches and ...
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0answers
21 views

Play soundeffect only once?

I am creating a game in XNA and when there is a collision between two objects a siren will sound. I have pixle-colliding between the objects and if several pixles collide the sound plays several times ...
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0answers
28 views

Microphone Input Playback (Fmod Studio API)

I got my microphone input working fine in my custom engine. I am getting all the levels, dominant frequency data i need from the microphone. The issue is i'm still hearing microphone playback. I tried ...
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0answers
50 views

Removing extra blank window when adding Jmonkey based sound to Java based game

I'm currently programming a simple run and jump game in java. I'm in the process of implementing sound and I'd like to use Jmonkey's sound because I'd like to eventually switch the whole game over to ...
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0answers
54 views

OpenAL Soft - Sounds cut off randomly

I'm using OpenAL Soft 1.16.0. Everything's running fine, but for some reason my sounds keep getting cut off at either the beginning or the end (hard to tell). It's not really noticable for music and ...
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0answers
76 views

(Corona SDK) sounds and buttons show up in simulator, not in an Android device

I'm a noob in android game development, started with corona sdk and outlaw. My project runs just fine with the corona simulator on my win8, however, when building it to my android device (galaxy s3) ...
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0answers
43 views

How do I simultaneously capture and play sound with SlimDX/DIrectSound?

Is it possible to simultaneously capture microphone input and play back some other sound, using DirectSound via SlimDX? How?
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0answers
195 views

Playing repeated sound in Java

I'm trying to play sounds in a Java game with the following code: AudioStream audioStream = new AudioStream(stream); AudioPlayer.player.start(audioStream); The stream variable is just an ...