I want to play .mp3 sound files in a game I built with Crafty.js. Is this possible without converting the sound file?
I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
I've heard of fmod which is an audio engine came with fmod studio to adjust sounds in real-time while testing a game. But fmod requires a huge license fee so I'm looking for free alternative to fmod ...
Am I able to just call SDL_Init(SDL_INIT_AUDIO); to initialize the audio and DUMB is good to go, or do I have to set the SDL_AudioSpec parameters and call SDL_OpenAudio(parameter1,parameter2);? ...