Audio (heard) output of a game.

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68
votes
10answers
51k views

Where can I find free sounds for my game? [closed]

I need some sound effects for my game. Where can I find some? Or any programs that can easily generate them?
76
votes
13answers
68k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
29
votes
8answers
10k views

Are there any open source projects for car engine sound simulation? [closed]

I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound ...
56
votes
5answers
17k views

How should a one-man team do game audio?

Most game development (game design, art, programming, etc.) can be done by one person with relatively little equipment: A game designer needs a pencil and paper, an artist Photoshop or Paint, a ...
19
votes
7answers
3k views

Cross-Platform Audio API Suggestions

I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
27
votes
12answers
7k views

How are sound effects made?

My friend and I are finishing up our first game right now and I have just discovered that even though he can make some decent music tracks, he has no idea how to make a sound effect. An explosion, for ...
9
votes
9answers
851 views

Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5 [closed]

I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on ...
23
votes
5answers
1k views

Is it worthwhile recording your own or buying stock sound effects? [closed]

A unique graphical aesthetic is obviously important when developing a game. I wonder if the same is true for audio? Is it worth investing my time in recording, producing my own sounds or should I ...
17
votes
5answers
7k views

As an indie game developer, how can I have (quality) music/sound done? [closed]

Besides the story itself, a game needs code, graphics and music/sound effect. I can program and I knew a few graphics designers in the web app era. However, I don't know whether to find music and ...
23
votes
5answers
6k views

What quality should my sounds be?

Sound and it's quality is something like religion. Never ending story. People will say, that MP3 320kbps is lossless, while experts will say that any MP3 is crap, but in the end, no one will hear a ...
15
votes
5answers
9k views

Game Sound Effects Availability [closed]

Is there a need in the community for affordable game-focused sound effect packs? I am considering putting together some effects specifically geared toward games and indie developers that desire to get ...
2
votes
1answer
355 views

Interactive music games

I've been seeing lots of simple interactive programs popping up all over the internet that generate basic music, usually quite nice sounding, from simple interactions from the user. Otomata is one ...
7
votes
3answers
3k views

Loading sound in XNA without the Content Pipeline

I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. ...
9
votes
3answers
500 views

How to add a sound that an enemy AI can hear?

Given: a 2D top down game Tiles are stored just in a 2D array Every tile has a property - dampen (so bricks might be -50db, air might be -1) From this I want to add it so a sound is generated at ...
-7
votes
1answer
753 views

i need a wrong sound for puzzle game [closed]

Hi i found all my effects except this bad one please if you have one like brainbuddies please help me . thanks in advance