Audio (heard) output of a game.

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0answers
18 views

Setting sound panning

I'm trying to set sound panning in my game depending on camera position, rotation and audio source position. I was able to set sound panning depending on camera position (listener), and audio source ...
0
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0answers
13 views

Voice modification in iOS Xcode

I want to record a sound and then change the effect of sound. For example if record my sound and by applying filters voice get changed into robotic sound. How can I do that?
1
vote
1answer
67 views

How do you use SoundManager for multiple player games over the network?

I have created a basic sound manager according to this unity tutorial (https://unity3d.com/learn/tutorials/projects/2d-roguelike/audio). However, I need it to work for multiple players over the ...
1
vote
1answer
31 views

Game Maker - Turn On/Off Sound

What I have I have two rooms: rm_home and rm_options. I have a sound: snd_Bgm. And, I have three objects: obj_bgm, obj_BtnOnClicked, and obj_BtnOffClicked. What I want is very simple Player can ...
1
vote
1answer
28 views

How to use Resources.Load with an AudioClip in Unity?

I'm trying to load an audio clip that's in my assets directory and play it. Here is my C# script: if (Input.GetKeyDown(KeyCode.X)) { audioSource = gameObject.GetComponent<AudioSource>(); ...
2
votes
3answers
209 views

(Corona SDK) sounds and buttons show up in simulator, not in an Android device

I'm a noob in android game development, started with corona sdk and outlaw. My project runs just fine with the corona simulator on my win8, however, when building it to my android device (galaxy s3) ...
3
votes
0answers
24 views

Automatic audio segmentation and find the most energetic segments

What algorithm can be used for audio segmentation? I want to divide song to segments and find the most energetic segments (begin and end in seconds). It is needed for the rhythm-game. Examples: ...
1
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0answers
63 views

Libgdx stops all sounds when there are lots of sounds

I'm making a 2D game for Android using Android Studio with Libgdx in Java. I have a class, called SoundPlayer, which holds an ArrayMap. The key is the name of the sound file and the value is the sound ...
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0answers
22 views

Sounds in Unity game play to opposite speaker

I'm using Unity Game Engine. I have an AudioListener attached to my camera gameobject. Even though my earphones are in correctly, sounds that should be playing to my left ear play to my right, and ...
-1
votes
1answer
27 views

Why does iPhone games include a sound option?

Why does iPhone games include a sound option? It seems very unnecessary because the sound options (on/off, volume) are already on the hardware itself. Unless the player wants to shut out music, or ...
102
votes
10answers
121k views

Where can I find free sounds for my game? [closed]

I need some sound effects for my game. Where can I find some? Or any programs that can easily generate them?
0
votes
1answer
73 views

How should player be able to hear 2D spatial sound?

Let's say there is a multiplayer 2D game and a 2D spatial sound system, in which sound volume decreases, when distance to the sound position increases. E.g. explosion happens. Should player hear it if ...
0
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0answers
59 views

Alternative Sound lib with LibGDX

i'm making a 2D game for Android in Java using LibGDX. I find LibGDX sound management not good enough for me. I wonder if it's possible to use an external lib for playing and managing the sound and ...
-1
votes
1answer
51 views

What do you call the sounds that play when players place/destroy blocks?

I'm working on a game and trying to find sounds for it. I'm not sure what terminology to use when searching to find the kinds of sounds I need. Specifically I'm looking for sounds that make sense for ...
1
vote
1answer
2k views

Is it possible to use ALSA or OSS on Windows? [closed]

Has nobody written a wrapper over DirectSound or something yet?
3
votes
1answer
67 views

How can I turn off the sound from another scene?

I attached music file to my first scene and thanks to following javascipt code, sound continues without stopping in other scenes. public static var object : SingletonMusic = null; function Awake() { ...
0
votes
0answers
23 views

How to decide the divisor for an HRTF algorithm FIR Filter output?

I am currently working on a program which plays 3-D sound in a virtual world using HRTF algorithm. For the sake of quality and freedom, I don't want to use OpenAL or DirectSound3D. What I have done is ...
3
votes
3answers
279 views

Sound Synthesis from object collision in Virtual Reality Environment

I have a project whose subject is "Sound Synthesis from object collision in Virtual Reality Environment" First of all, I have to define some objects with certain attributes (like shape, mass, material)...
104
votes
13answers
142k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
1
vote
0answers
42 views

Can't play sound in Monogame

I'm new in monogame so I have some problem with play sounds in my game. I have a variable: SoundEffect _soundEffect; In LoadContent() method I'm doing this: _soundEffect = Content.Load<...
0
votes
0answers
79 views

How can integrate a decibel meter into my Push To Talk (PTT) game?

I have am building a Push To Talk (PTT) game and I need to integrate a decibel meter into it so that I can measure and save the decibel level and identify the peaks (spikes) and add them together. I ...
1
vote
2answers
852 views

How to play a sound by C# that is linked to the object with AudioSource?

I trying to play a sound while the player is ontriggerenter. The sound is linked to the object with a AudioSource component. But notting happened. using UnityEngine; using System; using System....
4
votes
2answers
458 views

music for an arcade game?

I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
2
votes
1answer
69 views

Sound and Unity 5

I want to work on sound in games, but I don't have any experience in scripting, only in sound design for film. Some friends that do know scripting are starting to learn in Unity 5, and my part would ...
2
votes
2answers
95 views

How to handle sounds muting in settings?

I have a easy and specific question. Let's say that in my game I use singleton for playing/pausing/changing volume of specific sounds (SimpleAudioEngine in cocos2d-x). What is the best way to ...
2
votes
1answer
61 views

Libgdx : surround sound

in libgdx there is a lot of audio classes but i haven't seem to of found anything relating to balancing sound in one speaker and or the other to get surround sound say you check if an object is more ...
2
votes
0answers
45 views

How would I add a sound variable to my code?

I am writing some code in JavaScript for a ray cast shooting program. I have all the variables I need except for sound, and I'm not too sure on how to add that variable into my code. I would really ...
31
votes
13answers
15k views

How are sound effects made?

My friend and I are finishing up our first game right now and I have just discovered that even though he can make some decent music tracks, he has no idea how to make a sound effect. An explosion, for ...
1
vote
1answer
60 views

How to get the directional vector (for IrrKlang) from pitch and yaw?

Currently my game engine allows the player/camera to pitch and yaw, so there's no roll. The pitch angle starts at 0°, which means the camera is facing straight ahead. From here it can go up to +85° (...
1
vote
1answer
264 views

LibGdx Sound start to give an error after loading GameScreen multiple times

I have a LibGdx game, where the user taps on the screen, and a Sound will play. When the user taps on the screen, a texture will "fire" another texture as a missile, and can hit a target, when this ...
0
votes
0answers
22 views

LibGdx - Sound stops working after a while with error from SoundPool/AudioTrack [duplicate]

I have a LibGdx game, where the user taps on the screen, and a Sound should play. After a while, the Sound stops, and all other Sounds too, but it doesn't stop completely, it plays after a while ...
1
vote
1answer
52 views

How can I simulate a “Hot Swap” betwen Audio Clips?

I have a Unity project with 3 separate looping Audio Clips and a single Audio Source. Based on certain events, I swap between which of them are playing. This works fine, but whenever I swap between ...
20
votes
8answers
4k views

Cross-Platform Audio API Suggestions

I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
1
vote
1answer
97 views

SoundEffect.Play and SoundEffectInstance.Play do not work

I am having issues playing a music file in MonoGame. The problem is, an old version worked fine, but I lost it to corruption. Basically, I create an instance, call instance.Play, and hear nothing. I ...
1
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0answers
108 views

LibGDX sound playing problem

I'm making a game and I want to play sounds in it. I have AssetManager which loads the sounds and I made a class which has playSound(String sound) method. This method calls the get() method of the ...
0
votes
0answers
57 views

Pass uniforms to Filter's shader

I wanna implement this shader (https://www.shadertoy.com/view/MslGWN#) in PhaserJS state. So i transformed the shader to WebGL style. I overload Phaser.Filter's update function to pass iChannel ...
2
votes
1answer
257 views

Sounds overlapping when playing too many at the same time

I am pretty novice when it comes to game sound management, so excuse my ignorance. I am having an issue when playing too many sounds at the same time where some sounds stop playing, or doesn't play ...
0
votes
0answers
42 views

Can I do Sound Mapping in unreal Engine 4?

I am currently a student trying to build a game for my final year project and I am wondering about a few things when it comes to sound in unreal 4 Is it possible to have sound map out the outlines of ...
3
votes
2answers
229 views

How can a one-man team create game audio? [closed]

I am basically a 14 years game programmer. I am using Unreal Engine 4. I can't make a game without 3D models. So , I started to learn how to draw (for reference images) and how to make some 3D models....
1
vote
0answers
231 views

LibGDX music doesn't play anymore after x times

In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen. Everything works fine but after about 12-13 games the second sound ...
0
votes
0answers
1k views

Libgdx Music error QCMediaPlayer mediaplayer NOT present

Problem solved with music = Gdx.audio.newMusic(Gdx.files.internal("song.mp3")); I am looking for music implementation in my app with LibGDX. I saw the guide provided in LibGDX documentation but it ...
1
vote
1answer
462 views

Looping OpenAL sounds with one buffer - or how to do it correctly?

I require to implement a statically played sound class which supports looping of the audio data - and requires this to be changed at runtime (e.g., turning off looping). Maybe I understand something ...
1
vote
1answer
124 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
1
vote
1answer
137 views

How to play more than one background song in XNA?

The current tutorial I am using to play background songs only allows me to play one song throughout the entire game. Link to tutorial --> http://rbwhitaker.wikidot.com/playing-background-music I ...
0
votes
1answer
144 views

Unity 5 - Error with code to make pitch changes based on distance

I really need help. It's 2:00 AM here and my brain is half dead so I can't, for the life of me, find out what's wrong with this code anymore. It's supposed to find the distance between the game ...
5
votes
1answer
229 views

How does sound effects being in tune affect the game?

Many sound effects have a dominant frequency, especially for artificial sounds (UI, "powerups") and short effects that get repeated (machine guns). Whether by design or accident, these sound effects ...
4
votes
0answers
123 views

Where do I start if I want to make music and audio for video games? [closed]

I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that ...
0
votes
0answers
31 views

DynamicSoundEffectInstance get volume, pitch for each frame XNA

I'm seeking to write a neural net for simple speech recognition in c#, I recorded the speech using the DynamicSoudnEffectInstance class, I need to know how to convert it to a series of pitches and ...
2
votes
2answers
167 views

Should I use one line per .wav or one scene per .wav for character speech?

I'm building a game in XNA and I wanted to know how I would organize the character speech portions of the game. These would include both cutscenes and anything else where characters interact. I ...
6
votes
2answers
335 views

How important is music to mobile phone (smart PDA) games? [closed]

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...