Audio (heard) output of a game.

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1answer
119 views

Repeating Sound with Timer in Actionscript 3

I'm working on a Flash game and am trying to figure out how to repeat a sound periodically every 17 seconds. Instead, of having the sound repeat once the .mp3, .wav, finishes. The problem I'm running ...
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votes
2answers
515 views

Best source for sound effects? [closed]

What is a good source for sound effects for use in an indie game production (C#, XNA)? The sounds do not need to be free. They, however, should have a clear licence for commercial use. The website ...
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2answers
194 views

Drawing an animation over an already drawn screen

I am working on a XNA WP7 card game whose basic prototype is complete. In game screen, 6 cards are displayed at a time (3 for each of the two players say 1,2 and 3). If player A attacks one of player ...
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2answers
50 views

How to play a sound by C# that is linked to the object with AudioSource?

I trying to play a sound while the player is ontriggerenter. The sound is linked to the object with a AudioSource component. But notting happened. using UnityEngine; using System; using ...
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1answer
90 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
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0answers
20 views

DynamicSoundEffectInstance get volume, pitch for each frame XNA

I'm seeking to write a neural net for simple speech recognition in c#, I recorded the speech using the DynamicSoudnEffectInstance class, I need to know how to convert it to a series of pitches and ...
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0answers
21 views

Play soundeffect only once?

I am creating a game in XNA and when there is a collision between two objects a siren will sound. I have pixle-colliding between the objects and if several pixles collide the sound plays several times ...
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0answers
28 views

Microphone Input Playback (Fmod Studio API)

I got my microphone input working fine in my custom engine. I am getting all the levels, dominant frequency data i need from the microphone. The issue is i'm still hearing microphone playback. I tried ...
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0answers
50 views

Removing extra blank window when adding Jmonkey based sound to Java based game

I'm currently programming a simple run and jump game in java. I'm in the process of implementing sound and I'd like to use Jmonkey's sound because I'd like to eventually switch the whole game over to ...
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0answers
54 views

OpenAL Soft - Sounds cut off randomly

I'm using OpenAL Soft 1.16.0. Everything's running fine, but for some reason my sounds keep getting cut off at either the beginning or the end (hard to tell). It's not really noticable for music and ...
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0answers
76 views

(Corona SDK) sounds and buttons show up in simulator, not in an Android device

I'm a noob in android game development, started with corona sdk and outlaw. My project runs just fine with the corona simulator on my win8, however, when building it to my android device (galaxy s3) ...
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0answers
43 views

How do I simultaneously capture and play sound with SlimDX/DIrectSound?

Is it possible to simultaneously capture microphone input and play back some other sound, using DirectSound via SlimDX? How?
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0answers
195 views

Playing repeated sound in Java

I'm trying to play sounds in a Java game with the following code: AudioStream audioStream = new AudioStream(stream); AudioPlayer.player.start(audioStream); The stream variable is just an ...
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votes
1answer
1k views

Sound Manager class in Unity

Starting with Unity having had experience of XNA im not sure if the way i want to solve my problem is the correct way. So id like the opinion of more experienced people. I am doing a 2.5D game and ...
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votes
1answer
182 views

A common way to preparing sounds and musics [duplicate]

I'm new in Game developing and i want to set background music or some sounds like explosion in my game. But my question is generic. I want tho know how other game developers obtain their games sound ...
0
votes
1answer
115 views

Application to record sound effects for games

I'm having kids record sounds using their PCs (a few have Macs as well) for use in the games they create. The built-in windows 7 sound recorder is surprisingly poor, didn't older versions of windows ...
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0answers
300 views

Choosing an Audio API [duplicate]

Possible Duplicate: Cross-Platform Audio API Suggestions I have gone down this road a few times, and always decided to put it off. I am finally to the point I need to choose an Audio ...
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votes
1answer
322 views

How compatible is OpenAL?

I'm making a game that needs sounds and LWJGL uses OpenAL. I was wondering out of 1.0, 1.1, C 1.0 and C 1.1 which would be the best to pick? I don't know what the C is but it's there in LWJGL :). My ...
-2
votes
1answer
501 views

Current status of 3D Sound Effect APIs in games

I'm doing a little research on a subject, and it looks like there is some sort of crysis there? Last EAX/OpenAL supporting games were like in year 2006. Why is that? Is there is a major lost of ...
-4
votes
1answer
149 views

Voice artist for a game for kids [closed]

We're making a game for kids which should include about 50 spoken phrases. I'm asking for help in finding the right voice artist / studio for this. I've tried searching the web but couldn't find ...
-7
votes
1answer
848 views

i need a wrong sound for puzzle game [closed]

Hi i found all my effects except this bad one please if you have one like brainbuddies please help me . thanks in advance