Audio (heard) output of a game.

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4
votes
4answers
401 views

How to prevent multiple playing sounds from destroying your hearing?

The problem is that when I play 100 sounds almost at same time, all I hear is noise. It's not very attractive to listen it for 30 minutes straight. I tried to fix this by allowing only 1 sound of ...
0
votes
1answer
186 views

A common way to preparing sounds and musics [duplicate]

I'm new in Game developing and i want to set background music or some sounds like explosion in my game. But my question is generic. I want tho know how other game developers obtain their games sound ...
3
votes
2answers
460 views

How to correctly Dispose a SourceVoice once its finished

i am starting to play a sound with XAudio2 and SourceVoice and once its finished, it should be correctly disposed to not have any leaks. i was expecting it to be something like this: ...
1
vote
0answers
78 views

How do I remove unwanted areas while keeping the animated keyframes and wav in sync?

I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
0
votes
1answer
161 views

Play .mp3 with Craftyjs

I want to play .mp3 sound files in a game I built with Crafty.js. Is this possible without converting the sound file?
1
vote
1answer
140 views

Continuous / speed affected sound effects. What is the industries de-facto solution?

There are various types of audio material we require in games. For instance, footsteps - these are very straight forward. We take some boinking sounds over metal, plastic, concrete and add to our ...
0
votes
1answer
133 views

Repeating Sound with Timer in Actionscript 3

I'm working on a Flash game and am trying to figure out how to repeat a sound periodically every 17 seconds. Instead, of having the sound repeat once the .mp3, .wav, finishes. The problem I'm running ...
1
vote
1answer
282 views

Alternative to soundeffect.play()?

I have been using a profiler to optimize my game for the Xbox, my aim is as with any optimization to reduce excess CPU and memory usage. I have managed to cut down a lot of the processor time and ...
0
votes
2answers
5k views

Voice recognition libraries - C++ [closed]

I need to implement voice recognition in my game, the target is that the user speaks into the microphone and the game responds accordingly to some commands. What libraries could help me with such ...
-1
votes
1answer
327 views

How compatible is OpenAL?

I'm making a game that needs sounds and LWJGL uses OpenAL. I was wondering out of 1.0, 1.1, C 1.0 and C 1.1 which would be the best to pick? I don't know what the C is but it's there in LWJGL :). My ...
2
votes
1answer
390 views

Sound activated particlesystem

I am trying to make a particle system that is activated by sound. Like emitting on the beat resizing on the beat and such things. I found some nice tutorials on how to make things like ...
3
votes
2answers
402 views

How does professional audio fit into game design?

Do game designers typically seek the help of specialized music/audio specialists for soundtracks and sound design? Is there a general need for professional audio work in game design, or is that ...
2
votes
1answer
613 views

Portable sound and music for XNA / MonoGame?

What is the best (recommended) way to integrate audio (both sound effect and music) in a game project (using C#/XNA) targeting multiple desktop platforms (W7, W8 Metro, Linux, OSX, ...) via MonoGame. ...
0
votes
2answers
546 views

Best source for sound effects? [closed]

What is a good source for sound effects for use in an indie game production (C#, XNA)? The sounds do not need to be free. They, however, should have a clear licence for commercial use. The website ...
11
votes
3answers
451 views

Sound effects system design

I'm creating a RPG/RTS game in Unity. There are a lot of characters and potentially a lot of different environments. I'm fairly confident with the coding part (so this question isn't really tied to ...
6
votes
4answers
4k views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
3
votes
3answers
218 views

Scaling Sound Effects and Physics with Framerate

(I'm using XNA and C#) Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around). However, if the framerate is changed, there are two major problems: Gunshot sound ...
1
vote
1answer
191 views

IrrKlang with Ogre

I'm trying to set up sound in my Ogre3D project. I have installed irrKlang 1.4.0 and added it's include and lib directories to my projects VC++ Include and Library directories, but I'm still getting a ...
-4
votes
1answer
153 views

Voice artist for a game for kids [closed]

We're making a game for kids which should include about 50 spoken phrases. I'm asking for help in finding the right voice artist / studio for this. I've tried searching the web but couldn't find ...
0
votes
2answers
198 views

Drawing an animation over an already drawn screen

I am working on a XNA WP7 card game whose basic prototype is complete. In game screen, 6 cards are displayed at a time (3 for each of the two players say 1,2 and 3). If player A attacks one of player ...
4
votes
1answer
966 views

XNA: Check if the sound is playing

Quick question: I have a SoundEffect instance, and I would like to know if it is playing at the moment or not. But there's neither a method, nor a property that would allow to check it... So, is ...
8
votes
2answers
7k views

Where can i get the openal sdk for c++?

The OpenAL site I'm looking at is a crappy outdated and broken sharepoint portal and the SDK in the downloads section give me a 500 html code when i request it. ...
-2
votes
1answer
544 views

Current status of 3D Sound Effect APIs in games

I'm doing a little research on a subject, and it looks like there is some sort of crysis there? Last EAX/OpenAL supporting games were like in year 2006. Why is that? Is there is a major lost of ...
0
votes
1answer
115 views

Application to record sound effects for games

I'm having kids record sounds using their PCs (a few have Macs as well) for use in the games they create. The built-in windows 7 sound recorder is surprisingly poor, didn't older versions of windows ...
1
vote
2answers
287 views

2D game libraries that support positional stereo sound?

I would like my game to have semi-realistic sound, where the left/right channel volume depends on the position of the sound source within the world. I've looked and it seems that it's not possible ...
2
votes
2answers
449 views

What would make a good cursor movement sound effect?

I know specific questions like this are very borderline on acceptable - but I am having massive trouble finding a non-annoying sound effect for moving the cursor in my game. The game is a Fire Emblem ...
1
vote
4answers
218 views

Space & Sound? Defying Physics?

Why are there sound effects in space shooter games like asteroid and such? There is no medium in space for sound to travel by. Yet we get hear gun shots & explosion. I am not talking about the ...
8
votes
5answers
3k views

Audio programming resources [closed]

I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for ...
1
vote
1answer
271 views

Sound Delay With AVAudio Player

I'm using the following code in my viewDidLoad to load a sound: NSURL * url = [NSURL fileURLWithPath: [NSString stringWithFormat:@"%@/Moto - Hit Sound.mp3", [[NSBundle mainBundle] ...
3
votes
2answers
417 views

Playing a sound on collision?

I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself ...
9
votes
3answers
521 views

How to add a sound that an enemy AI can hear?

Given: a 2D top down game Tiles are stored just in a 2D array Every tile has a property - dampen (so bricks might be -50db, air might be -1) From this I want to add it so a sound is generated at ...
1
vote
1answer
838 views

Python/PyGame mixer.music playback of OGG file has intermittent clicking sound - how to proceed?

I have a class within my python + pygame game that handles sound - it worked well until I tried use pygame.mixer.music to switch between streaming .ogg music files. The class switches between them on ...
3
votes
2answers
351 views

music for an arcade game?

I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
1
vote
1answer
5k views

Waiting specific time to increase sound libgdx

I want to wait a moment (.5 seconds) before I increase the sound, how can i achieve this without using Thread.sleep, because i want my game to keep runnig.
4
votes
1answer
209 views

Simplest format for video

I've been dwelling with a question lately, I can generate screenshots with my library, but i found that i would like to be able to record video from a game. Since video is just(well-simply enough, ...
10
votes
3answers
627 views

Good way to play a sound when something happens? How does this sound?

So I was thinking about how monolithic my classes get a lot of the time. For example, in the Character class's Jump method, one may have a reference to a sound effect object and play that. By itself ...
12
votes
1answer
2k views

How do I simulate a doppler effect in a game?

I am trying to simulate the doppler effect in a game (a car racing game). I am not using a specific sound library that simulate the effect, I only have a callback function where I mix the data. I ...
4
votes
3answers
804 views

How to balance audio levels to be loud enough yet safe

There are a few sound effects in my game that sound a bit piercing over earbuds but OK when played through the iPhone speaker. Also sound levels seem lower on older hardware. Is there some objective ...
67
votes
5answers
25k views

How should a one-man team do game audio?

Most game development (game design, art, programming, etc.) can be done by one person with relatively little equipment: A game designer needs a pencil and paper, an artist Photoshop or Paint, a ...
3
votes
1answer
1k views

What are the requirements for a sound file in android?

I am creating a game in Android and eventually I am going to outsource the sound effects. I have a few place holder sounds for testing and I have noticed a problem. I have an OGG sound file which ...
7
votes
3answers
4k views

Loading sound in XNA without the Content Pipeline

I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. ...
24
votes
5answers
9k views

What quality should my sounds be?

Sound and it's quality is something like religion. Never ending story. People will say, that MP3 320kbps is lossless, while experts will say that any MP3 is crap, but in the end, no one will hear a ...
5
votes
1answer
179 views

What are the steps to get sound from reality into a game?

As we all know, the game is not only about gameplay, sound effects add a lot to the production value. The more unique, the better the result. What are the steps to get a decent quality sound from ...
0
votes
1answer
344 views

Free sounds for game like geometry wars [closed]

anyone who knows where can I download sounds that are like in geometry wars for free? Public domain or license which can I use in game which would be free for phone?
3
votes
1answer
198 views

Microphone sound into game propagation

Had been any efforts made to stream real-time sound from the microphone (user's voice) into the game currently played? This way you could hear echo of your own voice when you walked into enclosed ...
9
votes
9answers
880 views

Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5 [closed]

I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on ...
1
vote
0answers
256 views

Sounds for Car racing game [duplicate]

Possible Duplicate: Car engine sound simulation M working on 3d car racing game . Being assigned the task of creating sound effects for the car. I have all the sounds with me like idle ...
4
votes
2answers
253 views

Tailoring sound volume for different speakers

Different sound effects are played differently across different speakers. For example, when I use my laptop speakers, sounds are notably softer and low pitch sounds often become inaudible unless I ...
4
votes
2answers
945 views

Recording equipment for game sounds [closed]

I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games. If you can, also tell please me the price range for professional equipment.
5
votes
1answer
271 views

SFXR-Like Tool for Speech

Sfxr (and also Bfxr) is a great tool for generating sound-effects for games. Is there something like this for speech synthesis? Not every game development tool and platform has a speech synthesis ...