Tagged Questions

Audio (heard) output of a game.

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3
votes
2answers
350 views

How does professional audio fit into game design?

Do game designers typically seek the help of specialized music/audio specialists for soundtracks and sound design? Is there a general need for professional audio work in game design, or is that ...
2
votes
1answer
570 views

Portable sound and music for XNA / MonoGame?

What is the best (recommended) way to integrate audio (both sound effect and music) in a game project (using C#/XNA) targeting multiple desktop platforms (W7, W8 Metro, Linux, OSX, ...) via MonoGame. ...
0
votes
2answers
450 views

Best source for sound effects? [closed]

What is a good source for sound effects for use in an indie game production (C#, XNA)? The sounds do not need to be free. They, however, should have a clear licence for commercial use. The website ...
11
votes
3answers
384 views

Sound effects system design

I'm creating a RPG/RTS game in Unity. There are a lot of characters and potentially a lot of different environments. I'm fairly confident with the coding part (so this question isn't really tied to ...
6
votes
4answers
2k views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
3
votes
3answers
208 views

Scaling Sound Effects and Physics with Framerate

(I'm using XNA and C#) Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around). However, if the framerate is changed, there are two major problems: Gunshot sound ...
1
vote
1answer
156 views

IrrKlang with Ogre

I'm trying to set up sound in my Ogre3D project. I have installed irrKlang 1.4.0 and added it's include and lib directories to my projects VC++ Include and Library directories, but I'm still getting a ...
-4
votes
1answer
146 views

Voice artist for a game for kids [closed]

We're making a game for kids which should include about 50 spoken phrases. I'm asking for help in finding the right voice artist / studio for this. I've tried searching the web but couldn't find ...
0
votes
2answers
189 views

Drawing an animation over an already drawn screen

I am working on a XNA WP7 card game whose basic prototype is complete. In game screen, 6 cards are displayed at a time (3 for each of the two players say 1,2 and 3). If player A attacks one of player ...
4
votes
1answer
814 views

XNA: Check if the sound is playing

Quick question: I have a SoundEffect instance, and I would like to know if it is playing at the moment or not. But there's neither a method, nor a property that would allow to check it... So, is ...
8
votes
2answers
6k views

Where can i get the openal sdk for c++?

The OpenAL site I'm looking at is a crappy outdated and broken sharepoint portal and the SDK in the downloads section give me a 500 html code when i request it. ...
-2
votes
1answer
416 views

Current status of 3D Sound Effect APIs in games

I'm doing a little research on a subject, and it looks like there is some sort of crysis there? Last EAX/OpenAL supporting games were like in year 2006. Why is that? Is there is a major lost of ...
0
votes
1answer
112 views

Application to record sound effects for games

I'm having kids record sounds using their PCs (a few have Macs as well) for use in the games they create. The built-in windows 7 sound recorder is surprisingly poor, didn't older versions of windows ...
1
vote
2answers
246 views

2D game libraries that support positional stereo sound?

I would like my game to have semi-realistic sound, where the left/right channel volume depends on the position of the sound source within the world. I've looked and it seems that it's not possible ...
2
votes
2answers
356 views

What would make a good cursor movement sound effect?

I know specific questions like this are very borderline on acceptable - but I am having massive trouble finding a non-annoying sound effect for moving the cursor in my game. The game is a Fire Emblem ...
1
vote
4answers
213 views

Space & Sound? Defying Physics?

Why are there sound effects in space shooter games like asteroid and such? There is no medium in space for sound to travel by. Yet we get hear gun shots & explosion. I am not talking about the ...
8
votes
5answers
3k views

Audio programming resources [closed]

I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for ...
1
vote
1answer
227 views

Sound Delay With AVAudio Player

I'm using the following code in my viewDidLoad to load a sound: NSURL * url = [NSURL fileURLWithPath: [NSString stringWithFormat:@"%@/Moto - Hit Sound.mp3", [[NSBundle mainBundle] ...
3
votes
2answers
373 views

Playing a sound on collision?

I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself ...
9
votes
3answers
495 views

How to add a sound that an enemy AI can hear?

Given: a 2D top down game Tiles are stored just in a 2D array Every tile has a property - dampen (so bricks might be -50db, air might be -1) From this I want to add it so a sound is generated at ...
1
vote
1answer
656 views

Python/PyGame mixer.music playback of OGG file has intermittent clicking sound - how to proceed?

I have a class within my python + pygame game that handles sound - it worked well until I tried use pygame.mixer.music to switch between streaming .ogg music files. The class switches between them on ...
3
votes
2answers
289 views

music for an arcade game?

I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
1
vote
1answer
4k views

Waiting specific time to increase sound libgdx

I want to wait a moment (.5 seconds) before I increase the sound, how can i achieve this without using Thread.sleep, because i want my game to keep runnig.
4
votes
1answer
155 views

Simplest format for video

I've been dwelling with a question lately, I can generate screenshots with my library, but i found that i would like to be able to record video from a game. Since video is just(well-simply enough, ...
10
votes
3answers
567 views

Good way to play a sound when something happens? How does this sound?

So I was thinking about how monolithic my classes get a lot of the time. For example, in the Character class's Jump method, one may have a reference to a sound effect object and play that. By itself ...
12
votes
1answer
2k views

How do I simulate a doppler effect in a game?

I am trying to simulate the doppler effect in a game (a car racing game). I am not using a specific sound library that simulate the effect, I only have a callback function where I mix the data. I ...
4
votes
3answers
721 views

How to balance audio levels to be loud enough yet safe

There are a few sound effects in my game that sound a bit piercing over earbuds but OK when played through the iPhone speaker. Also sound levels seem lower on older hardware. Is there some objective ...
54
votes
5answers
16k views

How should a one-man team do game audio?

Most game development (game design, art, programming, etc.) can be done by one person with relatively little equipment: A game designer needs a pencil and paper, an artist Photoshop or Paint, a ...
3
votes
1answer
893 views

What are the requirements for a sound file in android?

I am creating a game in Android and eventually I am going to outsource the sound effects. I have a few place holder sounds for testing and I have noticed a problem. I have an OGG sound file which ...
7
votes
3answers
3k views

Loading sound in XNA without the Content Pipeline

I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. ...
23
votes
5answers
6k views

What quality should my sounds be?

Sound and it's quality is something like religion. Never ending story. People will say, that MP3 320kbps is lossless, while experts will say that any MP3 is crap, but in the end, no one will hear a ...
5
votes
1answer
176 views

What are the steps to get sound from reality into a game?

As we all know, the game is not only about gameplay, sound effects add a lot to the production value. The more unique, the better the result. What are the steps to get a decent quality sound from ...
0
votes
1answer
296 views

Free sounds for game like geometry wars [closed]

anyone who knows where can I download sounds that are like in geometry wars for free? Public domain or license which can I use in game which would be free for phone?
3
votes
1answer
187 views

Microphone sound into game propagation

Had been any efforts made to stream real-time sound from the microphone (user's voice) into the game currently played? This way you could hear echo of your own voice when you walked into enclosed ...
9
votes
9answers
842 views

Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5 [closed]

I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on ...
1
vote
0answers
251 views

Sounds for Car racing game [duplicate]

Possible Duplicate: Car engine sound simulation M working on 3d car racing game . Being assigned the task of creating sound effects for the car. I have all the sounds with me like idle ...
4
votes
2answers
246 views

Tailoring sound volume for different speakers

Different sound effects are played differently across different speakers. For example, when I use my laptop speakers, sounds are notably softer and low pitch sounds often become inaudible unless I ...
4
votes
2answers
646 views

Recording equipment for game sounds

I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games. If you can, also tell please me the price range for professional equipment.
5
votes
1answer
259 views

SFXR-Like Tool for Speech

Sfxr (and also Bfxr) is a great tool for generating sound-effects for games. Is there something like this for speech synthesis? Not every game development tool and platform has a speech synthesis ...
15
votes
5answers
9k views

Game Sound Effects Availability [closed]

Is there a need in the community for affordable game-focused sound effect packs? I am considering putting together some effects specifically geared toward games and indie developers that desire to get ...
2
votes
2answers
478 views

Best practices for playing sounds in iPhone games

What are the best practices for playing sounds in iPhone games? Specifically, what are the best practices while playing sounds simultaneously without affecting other processing much. Is there any ...
3
votes
2answers
519 views

Sounds categories volume level in xna

I am preparing sounds system to my game in xna. I am using XACT Tools, and i got problem. There is class SoundCategory. I can change sound level for all sounds in that category easily. SoundCategory ...
5
votes
2answers
725 views

What are the most suitable 3D sound engines out there for a FPS?

We are looking for a good 3D sound engine for a game written in C#. We know of irrKlang, which looks great but isn't free for commercial uses, nor is it open source. XNA has an alright one, but it ...
2
votes
1answer
352 views

Interactive music games

I've been seeing lots of simple interactive programs popping up all over the internet that generate basic music, usually quite nice sounding, from simple interactions from the user. Otomata is one ...
0
votes
3answers
562 views

Reproducing several sounds in AS3

I'm trying to reproduce several sounds in a game I'm developing in AS3. The game is like a TD game, and when I got 10+ of the same tower firing at the same time, I hear a horrible: ...
6
votes
2answers
1k views

XNA: Why use Xact when I can use Content.Load?

I have to add sound to a game and I found that you can use xact. That's fine, however why not just use Content.Load? Besides the tweaking of the sound, are there any other advantages to using Xact?
6
votes
0answers
304 views

What's a site for game sounds? [duplicate]

Possible Duplicate: Where can I find free sounds for my game? I'm looking for a website which contains sounds for use in a game. I have found several websites with WAV/MP3 sound snippets ...
6
votes
4answers
590 views

Speech synthesis book? [closed]

When I was a kid, everything had a speech synthesizer in it, more or less. A couple years back I started to wonder where the technology is going after all these years, and after some research found ...
6
votes
2answers
566 views

How was sfxr made?

I figure this is a Game Development question as this is a sound generation tool made specifically for games (in particular, Ludum Dare games). I have a basic understanding of how sound works, with ...
7
votes
6answers
2k views

Physics-perfect (or somewhere near) 3d sound engine

I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the ...