BAM! WHAP! And other sound elements that represent in-game events that happen. Traditionally abbreviated as SE.

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76
votes
13answers
65k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
54
votes
5answers
16k views

How should a one-man team do game audio?

Most game development (game design, art, programming, etc.) can be done by one person with relatively little equipment: A game designer needs a pencil and paper, an artist Photoshop or Paint, a ...
15
votes
5answers
9k views

Game Sound Effects Availability [closed]

Is there a need in the community for affordable game-focused sound effect packs? I am considering putting together some effects specifically geared toward games and indie developers that desire to get ...
12
votes
2answers
364 views

Sounds to describe the weather?

I'm trying to think of sounds that will help convey the time of day and weather condition. I'm not even sure of all the weather conditions I would consider, and some are obvious. Like if it's raining, ...
12
votes
1answer
2k views

How do I simulate a doppler effect in a game?

I am trying to simulate the doppler effect in a game (a car racing game). I am not using a specific sound library that simulate the effect, I only have a callback function where I mix the data. I ...
11
votes
3answers
385 views

Sound effects system design

I'm creating a RPG/RTS game in Unity. There are a lot of characters and potentially a lot of different environments. I'm fairly confident with the coding part (so this question isn't really tied to ...
9
votes
4answers
598 views

What makes game sound effects “good”?

I'm making a small game, and I've found some free sound effects that I'd like to use. The issue is that I can't get the sound effects to sound like they "belong" in my game. I don't know what to look ...
8
votes
2answers
541 views

What is the standard way to synchronize sound effects with sprite animations?

Let's take a situation where you have an RPG with spells and each spell animations have a different number of frames and they have very different requirements for sound effects. Let's assume that each ...
8
votes
1answer
3k views

Is there any game engine capable of true binaural positional 3D audio? [closed]

I am by no means a game designer, so I apologise in advance if I fail to use the proper jargon. Feel free to correct my mistakes. My understanding is that, at the moment, in most if not all ...
6
votes
2answers
566 views

How was sfxr made?

I figure this is a Game Development question as this is a sound generation tool made specifically for games (in particular, Ludum Dare games). I have a basic understanding of how sound works, with ...
6
votes
1answer
166 views

How should I attenuate sound in a 2D game where you can zoom in and out?

In my 2D game, I have some ambient sounds like the noise of a waterfall or the humming of a generator. However, it is not practical to play these sound all the time at full volume as in a large level ...
6
votes
0answers
304 views

What's a site for game sounds? [duplicate]

Possible Duplicate: Where can I find free sounds for my game? I'm looking for a website which contains sounds for use in a game. I have found several websites with WAV/MP3 sound snippets ...
5
votes
1answer
750 views

Techniques for creating sound effects in a browser based game?

The <audio> tag and the <object> tag are (somewhat hard to use) ways to embed audio on a page... ...but what about creating sound effects in a browser-based game? E.g. if the game becomes ...
4
votes
2answers
650 views

Recording equipment for game sounds

I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games. If you can, also tell please me the price range for professional equipment.
4
votes
2answers
246 views

Tailoring sound volume for different speakers

Different sound effects are played differently across different speakers. For example, when I use my laptop speakers, sounds are notably softer and low pitch sounds often become inaudible unless I ...
4
votes
1answer
815 views

XNA: Check if the sound is playing

Quick question: I have a SoundEffect instance, and I would like to know if it is playing at the moment or not. But there's neither a method, nor a property that would allow to check it... So, is ...
4
votes
3answers
283 views

How to prevent multiple playing sounds from destroying your hearing?

The problem is that when I play 100 sounds almost at same time, all I hear is noise. It's not very attractive to listen it for 30 minutes straight. I tried to fix this by allowing only 1 sound of ...
4
votes
3answers
145 views

How to play the sound of an object sliding on another object for a variable duration

I would like to add sound effects to a basic 2D game. For example, a stone sphere is rolling on wood surface. Let's say I have a 2 second audio recording of this. How could I use the sample to add ...
4
votes
1answer
638 views

What is this type of sound effect called?

There is a sound typically associated with a bright flash of light, which starts with a lower whirring noise, then breaks into a higher pitched sound. What is that type of sound called? I'm not sure ...
3
votes
1answer
502 views

Implementing Positional Sound

I am trying to put 3Dish audio in a game I'm developing, and I'm unsure how to do positional sound. I want to be able to adjust the volume of the audio's channels depending on how far it is and the ...
3
votes
2answers
1k views

Positional sound with headphones?

I've have read this interesting question, where is explained how to simulate positional sound with the left and right channel; but still I wonder: is it possible to simulate positional sound (with ...
3
votes
1answer
435 views

how to make a continuous machine gun sound-effect

I am trying to make an entity fire one or more machine-guns. For each gun I store the time between shots (1.0 / firing rate) and the time since the last shot. Also I've loaded ~10 different ...
3
votes
1answer
187 views

Microphone sound into game propagation

Had been any efforts made to stream real-time sound from the microphone (user's voice) into the game currently played? This way you could hear echo of your own voice when you walked into enclosed ...
2
votes
2answers
601 views

Unity: stop/play only background music

I have a music sound clip simply drag-n-dropped to my hierarchy. I also have other sound effects in my game. I want to pause/play background music on button press but only music, not all sound ...
2
votes
2answers
356 views

What would make a good cursor movement sound effect?

I know specific questions like this are very borderline on acceptable - but I am having massive trouble finding a non-annoying sound effect for moving the cursor in my game. The game is a Fire Emblem ...
2
votes
1answer
256 views

With an iPhone game, can I allow music from other apps to play while my game is being played?

My game doesn't have any music but it does have sound effects. Right now if I power up Pandora and then start a song and then switch to my game it will stop the Pandora song. Is there a special way I ...
2
votes
1answer
144 views

How can I apply an effect to a sound to simulate hearing it underwater?

I'm using XNA 4.0 and trying to reproduce an "underwater effect" for every sound played. How can I apply an effect to a sound, and what effect should I use to make it sound like as if the player is ...
2
votes
0answers
61 views

Common structure for MIDI systems? [closed]

I'm thinking of writing a MIDI system for my game that would take in an instrument and a note, then play a sound. Considering so many rhythm games have already been made, I am curious as to how ...
1
vote
1answer
579 views

XNA soundEffectInstance set to loop, does not loop

Using the code below I can play background music, this works. Eventhough I've set 'IsLooped' to 'true', the sound won't loop. What Am I doing wrong? protected override void LoadContent() { ...
1
vote
2answers
834 views

Acceptable sound quality: stereo needed for an Android game?

I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 ...
1
vote
1answer
2k views

What is the best digital audio editing software for sound effects for games [closed]

What is the best audio editing software to edit sound effects for simple games, like beeps, chimes, taps, button clicks etc. I'm a noob so I will prefer an easy and cheap one before I delve deep ...
1
vote
1answer
342 views

Avoiding lag when playing sound for first time using Cue.Play

In my code I'm using SoundBank.GetCue("cuename") and Cue.Play() to play my sounds. On the xbox whenever I first play a cue I get lag of about about one second. How can I avoid this? I'm thinking I ...
1
vote
1answer
99 views

XNA soundEffect is null in when loaded in main class and called in another class

I have loaded a sound effect file into the main class in xna, but when I try to run it in another class I am given this error {"Object reference not set to an instance of an object."} I am new ...
1
vote
0answers
251 views

Sounds for Car racing game [duplicate]

Possible Duplicate: Car engine sound simulation M working on 3d car racing game . Being assigned the task of creating sound effects for the car. I have all the sounds with me like idle ...
0
votes
3answers
562 views

Reproducing several sounds in AS3

I'm trying to reproduce several sounds in a game I'm developing in AS3. The game is like a TD game, and when I got 10+ of the same tower firing at the same time, I hear a horrible: ...
0
votes
1answer
156 views

XNA - how to prevent a sound from looping

So in XNA I have this code: Variables: SoundEffect optionSelected; In the LoadContent() method: optionSelected = Content.Load<SoundEffect>("gameSounds\\selectOption"); In the Update() ...
0
votes
1answer
254 views

How can I load 24-bit audio as SoundEffect?

When I try to load .wav file I get an error: Audio file *.wav contains 24-bit audio. Only 8-bit and 16-bit audio data is supported. Here is my code: SoundEffect menuSelectionChange = ...
0
votes
1answer
158 views

How to prevent overlapping of gunshot sounds when using fast-firing weapons

So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as ...
0
votes
1answer
142 views

How do I prevent clicking at the end of each sound play in OpenAL?

I have put together a basic sound handler class for use in my game. It uses OpenAL. It's a simple method at the moment to play sounds - here's an extract from a switch block: case "EATEN_PILL": ...
0
votes
2answers
450 views

Best source for sound effects? [closed]

What is a good source for sound effects for use in an indie game production (C#, XNA)? The sounds do not need to be free. They, however, should have a clear licence for commercial use. The website ...
0
votes
1answer
187 views

SFX Played Once per Collision or Hit

I have a question about using Box2D (engine for LibGDX used to make realistic physics). I observed on the code that I've made for the physics here below: @Override public boolean touchUp(int screenX, ...
0
votes
0answers
12 views

Creating Free Sound Effects and Musics [closed]

I want to develop games (platform is not related with the question) I need some free software which let me create my own music and use it wherever I want. The software doesn't have to be completely ...
0
votes
1answer
263 views

I need some help with stopping individual sound effects in OALSimpleAudio

I'm trying to find out how to stop a specific sound effect rather than having to stop all of them. I'm using OALSimpleAudio. I can't seem to find how to do it. simple google searches result in ...
0
votes
0answers
78 views

Sound Effect Delay occurs when game is deployed with GWT backend?

I've been posting my games on to my personal website recently and I noticed a slight hiccups with the LibGDX games I've made. Within the first few seconds following the loading of the game, there is a ...
0
votes
1answer
112 views

Application to record sound effects for games

I'm having kids record sounds using their PCs (a few have Macs as well) for use in the games they create. The built-in windows 7 sound recorder is surprisingly poor, didn't older versions of windows ...
-2
votes
1answer
37 views

Can I use sounds from UT2004?

What if I use some sounds from the game Unreal Tournament 2004? I can export them from .uax archives via UnrealED tool into .wav files. I could (and very would like to) import them into my game I am ...
-2
votes
1answer
194 views

Music and SFX Question on Memory Efficiency [closed]

What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?