I have put together a basic sound handler class for use in my game. It uses OpenAL. It's a simple method at the moment to play sounds - here's an extract from a switch block: case "EATEN_PILL": ...
I've been posting my games on to my personal website recently and I noticed a slight hiccups with the LibGDX games I've made. Within the first few seconds following the loading of the game, there is a ...