BAM! WHAP! And other sound elements that represent in-game events that happen. Traditionally abbreviated as SE.

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81
votes
13answers
85k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
66
votes
5answers
21k views

How should a one-man team do game audio?

Most game development (game design, art, programming, etc.) can be done by one person with relatively little equipment: A game designer needs a pencil and paper, an artist Photoshop or Paint, a ...
15
votes
5answers
10k views

Game Sound Effects Availability [closed]

Is there a need in the community for affordable game-focused sound effect packs? I am considering putting together some effects specifically geared toward games and indie developers that desire to get ...
4
votes
1answer
548 views

Implementing Positional Sound

I am trying to put 3Dish audio in a game I'm developing, and I'm unsure how to do positional sound. I want to be able to adjust the volume of the audio's channels depending on how far it is and the ...
1
vote
1answer
367 views

Avoiding lag when playing sound for first time using Cue.Play

In my code I'm using SoundBank.GetCue("cuename") and Cue.Play() to play my sounds. On the xbox whenever I first play a cue I get lag of about about one second. How can I avoid this? I'm thinking I ...
4
votes
2answers
833 views

Recording equipment for game sounds [closed]

I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games. If you can, also tell please me the price range for professional equipment.