BAM! WHAP! And other sound elements that represent in-game events that happen. Traditionally abbreviated as SE.

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76
votes
13answers
68k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
56
votes
5answers
17k views

How should a one-man team do game audio?

Most game development (game design, art, programming, etc.) can be done by one person with relatively little equipment: A game designer needs a pencil and paper, an artist Photoshop or Paint, a ...
15
votes
5answers
9k views

Game Sound Effects Availability [closed]

Is there a need in the community for affordable game-focused sound effect packs? I am considering putting together some effects specifically geared toward games and indie developers that desire to get ...
3
votes
1answer
513 views

Implementing Positional Sound

I am trying to put 3Dish audio in a game I'm developing, and I'm unsure how to do positional sound. I want to be able to adjust the volume of the audio's channels depending on how far it is and the ...
1
vote
1answer
345 views

Avoiding lag when playing sound for first time using Cue.Play

In my code I'm using SoundBank.GetCue("cuename") and Cue.Play() to play my sounds. On the xbox whenever I first play a cue I get lag of about about one second. How can I avoid this? I'm thinking I ...