I have put together a basic sound handler class for use in my game. It uses OpenAL. It's a simple method at the moment to play sounds - here's an extract from a switch block: case "EATEN_PILL": ...
I'm trying to think of sounds that will help convey the time of day and weather condition. I'm not even sure of all the weather conditions I would consider, and some are obvious. Like if it's raining, ...