Tagged Questions
5
votes
1answer
168 views
Is there any game engine capable of true binaural positional 3D audio? [closed]
I am by no means a game designer, so I apologise in advance if I fail to use the proper jargon. Feel free to correct my mistakes.
My understanding is that, at the moment, in most if not all ...
0
votes
1answer
101 views
Application to record sound effects for games
I'm having kids record sounds using their PCs (a few have Macs as well) for use in the games they create. The built-in windows 7 sound recorder is surprisingly poor, didn't older versions of windows ...
0
votes
0answers
74 views
Where to get sounds for game development for kids [closed]
I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. For the sounds for their games I've been showing them http://www.bfxr.net/. It's decent, but the samples are limited and ...
4
votes
2answers
333 views
Recording equipment for game sounds
I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games.
If you can, also tell please me the price range for professional equipment.
3
votes
1answer
341 views
Implementing Positional Sound
I am trying to put 3Dish audio in a game I'm developing, and I'm unsure how to do positional sound. I want to be able to adjust the volume of the audio's channels depending on how far it is and the ...
6
votes
2answers
478 views
How was sfxr made?
I figure this is a Game Development question as this is a sound generation tool made specifically for games (in particular, Ludum Dare games).
I have a basic understanding of how sound works, with ...
5
votes
1answer
636 views
Techniques for creating sound effects in a browser based game?
The <audio> tag and the <object> tag are (somewhat hard to use) ways to embed audio on a page... ...but what about creating sound effects in a browser-based game? E.g. if the game becomes ...