BAM! WHAP! And other sound elements that represent in-game events that happen. Traditionally abbreviated as SE.
3
votes
1answer
109 views
Is there any game engine capable of true binaural positional 3D audio? [closed]
I am by no means a game designer, so I apologise in advance if I fail to use the proper jargon. Feel free to correct my mistakes.
My understanding is that, at the moment, in most if not all ...
-2
votes
1answer
90 views
Music and SFX Question on Memory Efficiency [closed]
What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?
0
votes
2answers
157 views
Best source for sound effects? [closed]
What is a good source for sound effects for use in an indie game production (C#, XNA)?
The sounds do not need to be free.
They, however, should have a clear licence for commercial use.
The website ...
10
votes
3answers
224 views
Sound effects system design
I'm creating a RPG/RTS game in Unity. There are a lot of characters and potentially a lot of different environments. I'm fairly confident with the coding part (so this question isn't really tied to ...
0
votes
1answer
107 views
SFX Played Once per Collision or Hit
I have a question about using Box2D (engine for LibGDX used to make realistic physics). I observed on the code that I've made for the physics here below:
@Override
public boolean touchUp(int screenX, ...
3
votes
1answer
238 views
how to make a continuous machine gun sound-effect
I am trying to make an entity fire one or more machine-guns.
For each gun I store the time between shots (1.0 / firing rate) and the time since the last shot.
Also I've loaded ~10 different ...
3
votes
1answer
303 views
What is this type of sound effect called?
There is a sound typically associated with a bright flash of light, which starts with a lower whirring noise, then breaks into a higher pitched sound. What is that type of sound called? I'm not sure ...
4
votes
1answer
311 views
XNA: Check if the sound is playing
Quick question:
I have a SoundEffect instance, and I would like to know if it is playing at the moment or not. But there's neither a method, nor a property that would allow to check it...
So, is ...
0
votes
1answer
99 views
Application to record sound effects for games
I'm having kids record sounds using their PCs (a few have Macs as well) for use in the games they create. The built-in windows 7 sound recorder is surprisingly poor, didn't older versions of windows ...
2
votes
2answers
209 views
What would make a good cursor movement sound effect?
I know specific questions like this are very borderline on acceptable - but I am having massive trouble finding a non-annoying sound effect for moving the cursor in my game.
The game is a Fire Emblem ...
0
votes
0answers
71 views
Where to get sounds for game development for kids [closed]
I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. For the sounds for their games I've been showing them http://www.bfxr.net/. It's decent, but the samples are limited and ...
1
vote
2answers
346 views
Acceptable sound quality: stereo needed for an Android game?
I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently.
I use OGG files: 96kbps VBR, 44.1KHz, 2 ...
4
votes
3answers
136 views
How to play the sound of an object sliding on another object for a variable duration
I would like to add sound effects to a basic 2D game. For example, a stone sphere is rolling on wood surface. Let's say I have a 2 second audio recording of this. How could I use the sample to add ...
3
votes
2answers
583 views
Positional sound with headphones?
I've have read this interesting question, where is explained how to simulate positional sound with the left and right channel; but still I wonder: is it possible to simulate positional sound (with ...
2
votes
1answer
145 views
With an iPhone game, can I allow music from other apps to play while my game is being played?
My game doesn't have any music but it does have sound effects. Right now if I power up Pandora and then start a song and then switch to my game it will stop the Pandora song. Is there a special way I ...
1
vote
1answer
702 views
What is the best digital audio editing software for sound effects for games [closed]
What is the best audio editing software to edit sound effects for simple games, like beeps, chimes, taps, button clicks etc.
I'm a noob so I will prefer an easy and cheap one before I delve deep ...
12
votes
1answer
874 views
How do I simulate a doppler effect in a game?
I am trying to simulate the doppler effect in a game (a car racing game). I am not using a specific sound library that simulate the effect, I only have a callback function where I mix the data.
I ...
1
vote
1answer
231 views
Avoiding lag when playing sound for first time using Cue.Play
In my code I'm using SoundBank.GetCue("cuename") and Cue.Play() to play my sounds.
On the xbox whenever I first play a cue I get lag of about about one second.
How can I avoid this?
I'm thinking I ...
44
votes
9answers
5k views
How does a one-man developer do its games' sounds?
Before anything, that's not a "oh, where can I find resources?" question.
Well, I've been curious about one thing in the indie games industry.
For the development of the game, such tasks like game ...
3
votes
1answer
136 views
Microphone sound into game propagation
Had been any efforts made
to stream real-time sound from the microphone (user's voice)
into the game currently played?
This way you could hear echo of your own voice
when you walked into enclosed ...
1
vote
0answers
244 views
Sounds for Car racing game [duplicate]
Possible Duplicate:
Car engine sound simulation
M working on 3d car racing game . Being assigned the task of creating sound effects for the car. I have all the sounds with me like idle ...
4
votes
2answers
226 views
Tailoring sound volume for different speakers
Different sound effects are played differently across different speakers. For example, when I use my laptop speakers, sounds are notably softer and low pitch sounds often become inaudible unless I ...
4
votes
2answers
319 views
Recording equipment for game sounds
I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games.
If you can, also tell please me the price range for professional equipment.
13
votes
5answers
5k views
Game Sound Effects Availability [closed]
Is there a need in the community for affordable game-focused sound effect packs? I am considering putting together some effects specifically geared toward games and indie developers that desire to get ...
3
votes
1answer
333 views
Implementing Positional Sound
I am trying to put 3Dish audio in a game I'm developing, and I'm unsure how to do positional sound. I want to be able to adjust the volume of the audio's channels depending on how far it is and the ...
0
votes
3answers
484 views
Reproducing several sounds in AS3
I'm trying to reproduce several sounds in a game I'm developing in AS3.
The game is like a TD game, and when I got 10+ of the same tower firing at the same time, I hear a horrible: ...
6
votes
0answers
302 views
What's a site for game sounds? [duplicate]
Possible Duplicate:
Where can I find free sounds for my game?
I'm looking for a website which contains sounds for use in a game. I have found several websites with WAV/MP3 sound snippets ...
6
votes
2answers
470 views
How was sfxr made?
I figure this is a Game Development question as this is a sound generation tool made specifically for games (in particular, Ludum Dare games).
I have a basic understanding of how sound works, with ...
11
votes
2answers
322 views
Sounds to describe the weather?
I'm trying to think of sounds that will help convey the time of day and weather condition. I'm not even sure of all the weather conditions I would consider, and some are obvious. Like if it's raining, ...
5
votes
1answer
625 views
Techniques for creating sound effects in a browser based game?
The <audio> tag and the <object> tag are (somewhat hard to use) ways to embed audio on a page... ...but what about creating sound effects in a browser-based game? E.g. if the game becomes ...
