2
votes
2answers
362 views

Unity: stop/play only background music

I have a music sound clip simply drag-n-dropped to my hierarchy. I also have other sound effects in my game. I want to pause/play background music on button press but only music, not all sound ...
0
votes
1answer
131 views

How to prevent overlapping of gunshot sounds when using fast-firing weapons

So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as ...
0
votes
0answers
73 views

Sound Effect Delay occurs when game is deployed with GWT backend?

I've been posting my games on to my personal website recently and I noticed a slight hiccups with the LibGDX games I've made. Within the first few seconds following the loading of the game, there is a ...
2
votes
1answer
141 views

How can I apply an effect to a sound to simulate hearing it underwater?

I'm using XNA 4.0 and trying to reproduce an "underwater effect" for every sound played. How can I apply an effect to a sound, and what effect should I use to make it sound like as if the player is ...
8
votes
2answers
518 views

What is the standard way to synchronize sound effects with sprite animations?

Let's take a situation where you have an RPG with spells and each spell animations have a different number of frames and they have very different requirements for sound effects. Let's assume that each ...
6
votes
1answer
163 views

How should I attenuate sound in a 2D game where you can zoom in and out?

In my 2D game, I have some ambient sounds like the noise of a waterfall or the humming of a generator. However, it is not practical to play these sound all the time at full volume as in a large level ...
0
votes
1answer
143 views

XNA - how to prevent a sound from looping

So in XNA I have this code: Variables: SoundEffect optionSelected; In the LoadContent() method: optionSelected = Content.Load<SoundEffect>("gameSounds\\selectOption"); In the Update() ...
4
votes
3answers
271 views

How to prevent multiple playing sounds from destroying your hearing?

The problem is that when I play 100 sounds almost at same time, all I hear is noise. It's not very attractive to listen it for 30 minutes straight. I tried to fix this by allowing only 1 sound of ...
0
votes
2answers
435 views

Best source for sound effects? [closed]

What is a good source for sound effects for use in an indie game production (C#, XNA)? The sounds do not need to be free. They, however, should have a clear licence for commercial use. The website ...
11
votes
3answers
373 views

Sound effects system design

I'm creating a RPG/RTS game in Unity. There are a lot of characters and potentially a lot of different environments. I'm fairly confident with the coding part (so this question isn't really tied to ...
4
votes
1answer
798 views

XNA: Check if the sound is playing

Quick question: I have a SoundEffect instance, and I would like to know if it is playing at the moment or not. But there's neither a method, nor a property that would allow to check it... So, is ...
0
votes
1answer
111 views

Application to record sound effects for games

I'm having kids record sounds using their PCs (a few have Macs as well) for use in the games they create. The built-in windows 7 sound recorder is surprisingly poor, didn't older versions of windows ...
2
votes
2answers
344 views

What would make a good cursor movement sound effect?

I know specific questions like this are very borderline on acceptable - but I am having massive trouble finding a non-annoying sound effect for moving the cursor in my game. The game is a Fire Emblem ...
12
votes
1answer
1k views

How do I simulate a doppler effect in a game?

I am trying to simulate the doppler effect in a game (a car racing game). I am not using a specific sound library that simulate the effect, I only have a callback function where I mix the data. I ...
52
votes
5answers
15k views

How should a one-man team do game audio?

Most game development (game design, art, programming, etc.) can be done by one person with relatively little equipment: A game designer needs a pencil and paper, an artist Photoshop or Paint, a ...
3
votes
1answer
185 views

Microphone sound into game propagation

Had been any efforts made to stream real-time sound from the microphone (user's voice) into the game currently played? This way you could hear echo of your own voice when you walked into enclosed ...
1
vote
0answers
251 views

Sounds for Car racing game [duplicate]

Possible Duplicate: Car engine sound simulation M working on 3d car racing game . Being assigned the task of creating sound effects for the car. I have all the sounds with me like idle ...
4
votes
2answers
245 views

Tailoring sound volume for different speakers

Different sound effects are played differently across different speakers. For example, when I use my laptop speakers, sounds are notably softer and low pitch sounds often become inaudible unless I ...
4
votes
2answers
607 views

Recording equipment for game sounds

I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games. If you can, also tell please me the price range for professional equipment.
14
votes
5answers
8k views

Game Sound Effects Availability [closed]

Is there a need in the community for affordable game-focused sound effect packs? I am considering putting together some effects specifically geared toward games and indie developers that desire to get ...
0
votes
3answers
555 views

Reproducing several sounds in AS3

I'm trying to reproduce several sounds in a game I'm developing in AS3. The game is like a TD game, and when I got 10+ of the same tower firing at the same time, I hear a horrible: ...
6
votes
0answers
304 views

What's a site for game sounds? [duplicate]

Possible Duplicate: Where can I find free sounds for my game? I'm looking for a website which contains sounds for use in a game. I have found several websites with WAV/MP3 sound snippets ...
6
votes
2answers
565 views

How was sfxr made?

I figure this is a Game Development question as this is a sound generation tool made specifically for games (in particular, Ludum Dare games). I have a basic understanding of how sound works, with ...
12
votes
2answers
364 views

Sounds to describe the weather?

I'm trying to think of sounds that will help convey the time of day and weather condition. I'm not even sure of all the weather conditions I would consider, and some are obvious. Like if it's raining, ...
75
votes
13answers
61k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?