Tagged Questions
3
votes
3answers
166 views
Scaling Sound Effects and Physics with Framerate
(I'm using XNA and C#)
Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around).
However, if the framerate is changed, there are two major problems:
Gunshot sound ...
3
votes
2answers
221 views
Playing a sound on collision?
I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself ...
12
votes
1answer
878 views
How do I simulate a doppler effect in a game?
I am trying to simulate the doppler effect in a game (a car racing game). I am not using a specific sound library that simulate the effect, I only have a callback function where I mix the data.
I ...
