I was wondering if it is possible to pan a WAV file in direct sound without using the SetPan function. If so how? That is change the volume on 2 different speakers, right and left, to simulate that ...
Basically, I have been writing a game in C++ using Allegro. I mostly just use the library to draw bitmaps, draw text, and play audio. My main concern as the game continues to grow code-wise, is that ...
I need to implement voice recognition in my game, the target is that the user speaks into the microphone and the game responds accordingly to some commands. What libraries could help me with such ...
I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for ...
I am trying to simulate the doppler effect in a game (a car racing game). I am not using a specific sound library that simulate the effect, I only have a callback function where I mix the data. I ...
I'm using FMOD (with C++ syntax, not C) and I'm having trouble getting the wave data of a whole sound file. Channel::GetWave() only gets the wave data of the area on which it is currently playing. ...
Possible Duplicate: Cross-Platform Audio API Suggestions I have gone down this road a few times, and always decided to put it off. I am finally to the point I need to choose an Audio ...