Audio (heard) output of a game.

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0
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0answers
7 views

How to decide the divisor for an HRTF algorithm FIR Filter output?

I am currently working on a program which plays 3-D sound in a virtual world using HRTF algorithm. For the sake of quality and freedom, I don't want to use OpenAL or DirectSound3D. What I have done is ...
0
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0answers
20 views

Alternative Sound lib with LibGDX

i'm making a 2D game for Android in Java using LibGDX. I find LibGDX sound management not good enough for me. I wonder if it's possible to use an external lib for playing and managing the sound and ...
0
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0answers
39 views

How should player be able to hear 2D spatial sound?

Let's say there is a multiplayer 2D game and a 2D spatial sound system, in which sound volume decreases, when distance to the sound position increases. E.g. explosion happens. Should player hear it if ...
1
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0answers
31 views

Can't play sound in Monogame

I'm new in monogame so I have some problem with play sounds in my game. I have a variable: SoundEffect _soundEffect; In LoadContent() method I'm doing this: _soundEffect = ...
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0answers
53 views

How can integrate a decibel meter into my Push To Talk (PTT) game?

I have am building a Push To Talk (PTT) game and I need to integrate a decibel meter into it so that I can measure and save the decibel level and identify the peaks (spikes) and add them together. I ...
3
votes
1answer
51 views

How can I turn off the sound from another scene?

I attached music file to my first scene and thanks to following javascipt code, sound continues without stopping in other scenes. public static var object : SingletonMusic = null; function Awake() { ...
2
votes
1answer
49 views

Sound and Unity 5

I want to work on sound in games, but I don't have any experience in scripting, only in sound design for film. Some friends that do know scripting are starting to learn in Unity 5, and my part would ...
2
votes
2answers
44 views

How to handle sounds muting in settings?

I have a easy and specific question. Let's say that in my game I use singleton for playing/pausing/changing volume of specific sounds (SimpleAudioEngine in cocos2d-x). What is the best way to ...
2
votes
1answer
32 views

Libgdx : surround sound

in libgdx there is a lot of audio classes but i haven't seem to of found anything relating to balancing sound in one speaker and or the other to get surround sound say you check if an object is more ...
2
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0answers
37 views

How would I add a sound variable to my code?

I am writing some code in JavaScript for a ray cast shooting program. I have all the variables I need except for sound, and I'm not too sure on how to add that variable into my code. I would really ...
1
vote
1answer
44 views

How to get the directional vector (for IrrKlang) from pitch and yaw?

Currently my game engine allows the player/camera to pitch and yaw, so there's no roll. The pitch angle starts at 0°, which means the camera is facing straight ahead. From here it can go up to +85° ...
1
vote
1answer
150 views

LibGdx Sound start to give an error after loading GameScreen multiple times

I have a LibGdx game, where the user taps on the screen, and a Sound will play. When the user taps on the screen, a texture will "fire" another texture as a missile, and can hit a target, when this ...
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0answers
19 views

LibGdx - Sound stops working after a while with error from SoundPool/AudioTrack [duplicate]

I have a LibGdx game, where the user taps on the screen, and a Sound should play. After a while, the Sound stops, and all other Sounds too, but it doesn't stop completely, it plays after a while ...
1
vote
1answer
46 views

How can I simulate a “Hot Swap” betwen Audio Clips?

I have a Unity project with 3 separate looping Audio Clips and a single Audio Source. Based on certain events, I swap between which of them are playing. This works fine, but whenever I swap between ...
1
vote
1answer
50 views

SoundEffect.Play and SoundEffectInstance.Play do not work

I am having issues playing a music file in MonoGame. The problem is, an old version worked fine, but I lost it to corruption. Basically, I create an instance, call instance.Play, and hear nothing. I ...
1
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0answers
91 views

LibGDX sound playing problem

I'm making a game and I want to play sounds in it. I have AssetManager which loads the sounds and I made a class which has playSound(String sound) method. This method calls the get() method of the ...
0
votes
0answers
40 views

Pass uniforms to Filter's shader

I wanna implement this shader (https://www.shadertoy.com/view/MslGWN#) in PhaserJS state. So i transformed the shader to WebGL style. I overload Phaser.Filter's update function to pass iChannel ...
2
votes
1answer
142 views

Sounds overlapping when playing too many at the same time

I am pretty novice when it comes to game sound management, so excuse my ignorance. I am having an issue when playing too many sounds at the same time where some sounds stop playing, or doesn't play ...
0
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0answers
35 views

Can I do Sound Mapping in unreal Engine 4?

I am currently a student trying to build a game for my final year project and I am wondering about a few things when it comes to sound in unreal 4 Is it possible to have sound map out the outlines of ...
3
votes
2answers
163 views

How can a one-man team create game audio? [closed]

I am basically a 14 years game programmer. I am using Unreal Engine 4. I can't make a game without 3D models. So , I started to learn how to draw (for reference images) and how to make some 3D ...
1
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0answers
161 views

LibGDX music doesn't play anymore after x times

In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen. Everything works fine but after about 12-13 games the second sound ...
0
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0answers
699 views

Libgdx Music error QCMediaPlayer mediaplayer NOT present

Problem solved with music = Gdx.audio.newMusic(Gdx.files.internal("song.mp3")); I am looking for music implementation in my app with LibGDX. I saw the guide provided in LibGDX documentation but it ...
1
vote
1answer
260 views

Looping OpenAL sounds with one buffer - or how to do it correctly?

I require to implement a statically played sound class which supports looping of the audio data - and requires this to be changed at runtime (e.g., turning off looping). Maybe I understand something ...
1
vote
1answer
105 views

How to play more than one background song in XNA?

The current tutorial I am using to play background songs only allows me to play one song throughout the entire game. Link to tutorial --> http://rbwhitaker.wikidot.com/playing-background-music I ...
0
votes
1answer
121 views

Unity 5 - Error with code to make pitch changes based on distance

I really need help. It's 2:00 AM here and my brain is half dead so I can't, for the life of me, find out what's wrong with this code anymore. It's supposed to find the distance between the game ...
5
votes
1answer
185 views

How does sound effects being in tune affect the game?

Many sound effects have a dominant frequency, especially for artificial sounds (UI, "powerups") and short effects that get repeated (machine guns). Whether by design or accident, these sound effects ...
1
vote
2answers
465 views

How to play a sound by C# that is linked to the object with AudioSource?

I trying to play a sound while the player is ontriggerenter. The sound is linked to the object with a AudioSource component. But notting happened. using UnityEngine; using System; using ...
1
vote
1answer
116 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
4
votes
0answers
109 views

Where do I start if I want to make music and audio for video games? [closed]

I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that ...
0
votes
0answers
28 views

DynamicSoundEffectInstance get volume, pitch for each frame XNA

I'm seeking to write a neural net for simple speech recognition in c#, I recorded the speech using the DynamicSoudnEffectInstance class, I need to know how to convert it to a series of pitches and ...
3
votes
3answers
231 views

Sound Synthesis from object collision in Virtual Reality Environment

I have a project whose subject is "Sound Synthesis from object collision in Virtual Reality Environment" First of all, I have to define some objects with certain attributes (like shape, mass, ...
1
vote
0answers
66 views

SDL_Mixer .xm file loop not working correctly [closed]

I am working on a little game in my spare time using C++ and SDL and I have encountered a problem with a .xm file playback. The music is supposed to have an intro of a couple patterns and then ...
0
votes
1answer
521 views

Sound plays several times upon collision

Upon collision, my sound effect plays several times. How can I fix this? public Sprite charAlive, charDead; public AudioClip popAudio; void OnCollisionEnter2D (Collision2D col ){ if ...
2
votes
1answer
246 views

How can I get the instantaneous volume level of a sound at a particular playback point?

How can I go about getting the current volume output of an audio file in libGDX? By that I mean of the actual file at its current play position. Essentially I want to write my own version of a plugin ...
3
votes
2answers
1k views

How do I convince my team to use less VO? [closed]

I am a firm believer in using voice over (VO) only for necessary elements such as game narrative, and here and there to drive game play (e.g. instructions coming in over intercom, that sort of stuff). ...
0
votes
3answers
108 views

How to move around in a map and remember position?

I am working on sound labyrinth game. My game is about a person getting trapped in the basement and the only way to navigate and get out is through sound. I have created a map over the basement and ...
0
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0answers
84 views

OpenAL Soft - Sounds cut off randomly

I'm using OpenAL Soft 1.16.0. Everything's running fine, but for some reason my sounds keep getting cut off at either the beginning or the end (hard to tell). It's not really noticable for music and ...
2
votes
3answers
160 views

(Corona SDK) sounds and buttons show up in simulator, not in an Android device

I'm a noob in android game development, started with corona sdk and outlaw. My project runs just fine with the corona simulator on my win8, however, when building it to my android device (galaxy s3) ...
0
votes
1answer
487 views

Master sound volume in LibGDX

I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? ...
3
votes
2answers
4k views

Unity: stop/play only background music

I have a music sound clip simply drag-n-dropped to my hierarchy. I also have other sound effects in my game. I want to pause/play background music on button press but only music, not all sound ...
4
votes
2answers
219 views

What is the most efficient way to work with lip sync/facial expressions in XNA?

I've been searching for an answer forever, but I haven't found one. What options are there for lip sync/facial expressions in video games made with XNA? I have a few models for a game I'm building, ...
2
votes
2answers
166 views

Should I use one line per .wav or one scene per .wav for character speech?

I'm building a game in XNA and I wanted to know how I would organize the character speech portions of the game. These would include both cutscenes and anything else where characters interact. I ...
2
votes
3answers
682 views

How to prevent overlapping of gunshot sounds when using fast-firing weapons

So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as ...
1
vote
0answers
73 views

Panning in Direct sound wthout using SetPan function [closed]

I was wondering if it is possible to pan a WAV file in direct sound without using the SetPan function. If so how? That is change the volume on 2 different speakers, right and left, to simulate that ...
9
votes
1answer
737 views

How should I handle sound in a split-screen game?

In a split screen multiplayer game, sound events may be heard by more than one player, and they might sound different to each player. For example, player one might hear the sound of the car they're ...
0
votes
0answers
228 views

Playing repeated sound in Java

I'm trying to play sounds in a Java game with the following code: AudioStream audioStream = new AudioStream(stream); AudioPlayer.player.start(audioStream); The stream variable is just an ...
1
vote
0answers
326 views

Could not load sound (MonoGame) [closed]

I am using the Window Project (in MonoGame 3.2) which is uisng DirectX instead OpenGL. If I run a game, so its show me: "Could not load wind asset as a non-content file" I think, that is no ...
4
votes
2answers
260 views

2D Enemy AI reacting to sound

I'm currently working on a 2D top-down survival game and I'm trying to figure out a good method for enemies to detect player sounds. For instance - if the player fires his gun it should play a sound ...
0
votes
2answers
78 views

Sound composition/compilation softwares [closed]

I'm a one man developer company. I'm working on a game for which I need some variety of sounds. I searched online stock music and it does not give me what I'm exactly looking for. As a desperate and ...
1
vote
1answer
141 views

Can I rely on SoundEffects being stopped when unloaded?

I am using XNA's SoundEffect class to play sounds. I have to unload all sounds from the corresponding ContentManager for technical reasons, while some of them are still playing. What happens to ...