How should I take FOV into account when interpolating UV coordinates? This picture shows the result today. Everything works fine with a narrow fov, but when I make it really wide, things deviate. The ...
I would like to explore realtime software based rasterization. I know everything is going towards the GPU these days but there are a few games where it still makes sense to use a software renderer. ...
I am working on a software rasterizer for educational purposes and I am having issues with the texturing. The problem is, only one face of the cube gets correctly textured. The rest are stretched ...
I write simple software renderer. In my pipeline I have stage of backface culling. But looks like it has some error. I perform culling right after world transformation (is it correct?). Vector3F ...