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4
votes
3answers
2k views

How do I access a Unity class from an Android Activity?

I have made my own C# classes in Unity. How can I access them from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass { ...
2
votes
1answer
60 views

Slick2D Networking Crash

This is my first post, so I apologize if it's been put in the wrong place or something. Anyways, here's my problem: I've run into an issue with running my client-side code in one of my game-states. ...
0
votes
1answer
47 views

Best client/server architecture for a mobile management game?

For the past year I have worked on a small company that develops a traditional browser based strategy game, of the likes of Travian or Ogame, but using a more interactive approach like Tribal Wars 2. ...
0
votes
1answer
53 views

Unity WebGL build throws errors

I am working on a multiplayer game for WebGL platform and i am using (http://lockstep.io/ - SocketIo & node.js server ) for handling the game. I am facing these issues as shown in the attached ...
1
vote
0answers
293 views

Delay command execution over sockets

I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their choice of client (Zmud, etc) e.g. ...
0
votes
0answers
13 views

Unity3D - Async Socket multiple message

I'm trying set up server/client communication using the asynchronous sockets on the MSDN example. I'm running into issues getting it to send and receive multiple messages though. I've tried sticking a ...