Tagged Questions
2
votes
1answer
903 views
Google Cloud Messaging (GCM) for turn-based mobile multiplayer server?
I'm designing a multiplayer turn-based game for Android (over 3g). I'm thinking the clients will send data to a central server over a socket or http, and receive data via GCM push messaging.
I'd like ...
0
votes
1answer
215 views
network programming: simultaneous IO over sockets?
In my curses based game, I decided to add multiplayer functionality over net, in addition to one-keyboard mulitiplayer game. I use switch loop and in case it's 1st user's buttons,
user 1 is acting ...
0
votes
1answer
1k views
C# multi-player socket server (need clarification/suggestions)
I've been working on an 2D-RPG for a while and I recently decided to make it into an MMO (not really massive, but multi-player). Anyways, I'm attempting to write a game server in C#. Yes, I know I ...
1
vote
5answers
1k views
Is it possible to use 3G internet for a TCP/IP game server?
I'm working on a turned based multiplayer android game with a friend.
I started working on the game server and client using socket programming.
I found a few tutorials on how to implement a basic chat ...
2
votes
1answer
1k views
Simple WP7 pong game with real time multiplayer using sockets
I'm making a pong clone for Windows Phone 7 and I'd love to add a multiplayer option. I've been trying to use this Ricky Tan's tutorial:
...