Does anyone have any insight or experience into the successfullness of placing Facebook or Twitter "share" buttons within an iOS game? For example, when a user gets a high score, presenting them with ...
Facebook's strategy has been to Grow First, include Ads Later. For mobile games, is there any evidence that ads hinder popularity, or that people are more likely to share games without ads? Or as ...
How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?
I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be ...