Games that use social aspect in their gameplay. Games which are either use social network APIs, or directly hosted on some social network.

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1answer
64 views

cost of Adding Social Feature to your game such Creating guilds/guild chat [closed]

I'm making a f2p game in unity C#. The game currently has no social features. I would like to have players to have their own accounts and also a guild tab. This tab is where they can create a guild ...
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0answers
108 views

The technology behind 22can's curiosity [closed]

I don't have alot of experience with mobile apps and I definitely don't know much about MMO's but I was wondering what the basic architecture of a game like that would be (understandably some don't ...
2
votes
1answer
143 views

Making large scale changes to an economy in a social game

Are there any examples or case studies of social games, specifically on Facebook, where the developer has made drastic changes to the economy? I'm specifically interested in examples where the old ...
3
votes
2answers
135 views

Story and news-feed ideas for social network games

I am currently working on a educational and fun 2-in-1 game. As I am not a professional, I need advice on story and news-feed. The goal is simple-get richer, the story is about a worker who is trying ...
0
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1answer
62 views

How to help players find friends in a cross-platform mobile game?

Users on different platforms (iOS and Android) that play the game should be able to find each other and become friends in the game. They must have the possibility to invite other friends as well. The ...
0
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2answers
373 views

Design Pattern for Social Game Mission Mechanics

When we want to design a mission sub-system like in the The Ville or Sims Social, what kind of design pattern / idea would fit the best? There may be relation between missions (first do this then this ...
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0answers
155 views

Mochi Media leaderboards with Facebook integrated?

I have been reading about Mochi Media, and I was checking the games leaderboards. Does someone knows how to achieve this kind of leaderboard? Which is quite different than the default leadeboard ...
2
votes
3answers
173 views

Are there games already including detailed psychological/social modeling?

I have this project that have been running in my head for some time, and was surprised to realized I have never seen it in an existing video game. So I thought I might be wrong. Most of current video ...
4
votes
3answers
305 views

Working together on a game as a project over the internet

I'm looking for someone who would be willing to work on a project that would potentially become something similar to the game evony/tribal wars, but the project won't be primarily for actually making ...
12
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3answers
332 views

How many achievements should I include, and of what challenge?

I know this question is fairy broad and subjective, but I'm wondering if there's been any published research into what an optimal number of achievements is and what kind of challenge they should ...
6
votes
2answers
555 views

What language or platform is used to develop apps for Google+?

Does anyone know what language or platform is used to develop apps for Google+? I'm hoping Python, but I know google has a lot of other mediums they could use for this. I'm fine with hearsay as I ...
19
votes
6answers
1k views

Do iOS users use Facebook and Twitter buttons within games?

Does anyone have any insight or experience into the successfullness of placing Facebook or Twitter "share" buttons within an iOS game? For example, when a user gets a high score, presenting them with ...
7
votes
3answers
643 views

Why do many games have “timeouts”?

I noticed that many social games have the concept of "timeouts". In farm games etc. it obviously makes sense (stuff grows, etc.). But I also noticed that angry birds introduced this as well. ...
2
votes
2answers
475 views

Examples for simple, succesful social games

We are a small developer company planing to create our first social game. Social games look like a promising genre for monetization, but looking at the actual market (dominated by big players) and ...
7
votes
1answer
313 views

What are pros and cons of different social gaming networks from developer's point of view?

I am developing a game for a mobile platform and I want to integrate it with either Scoreloop or Openfeint. So my question is which of the platforms has better SDK (by that I mean that its has better ...
6
votes
3answers
2k views

Online board game engines [closed]

I would like to create an online implementation of a board game. What engines could I use to write the game and make it easily accessible to as many people as possible? I would like it to be as ...
2
votes
1answer
211 views

Social Network Gaming on Windows, Linux and OS X

I'm working on mobile platforms as Android, IOS... Many users of Moblox ask us a windows and an OS X version. There is no difficulties to provide these versions, because we are developing on OS X C++ ...
4
votes
4answers
330 views

Social Gaming Beyond Flash?

Flash is the dominant engine to develop social games. While I don't think this will change in the near future, what technologies do you see most transformative in this space and do you believe games ...
11
votes
3answers
1k views

What is a good way to measure game virality?

I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring ...