The smooth tag has no wiki summary.
2
votes
1answer
55 views
smooth shading vs flat shading, what's the difference in the models?
I'm loading the exact same model with Assimp, except one is exported from Blender, shaded smoothly, and the other was exported from Blender, shaded flatly. Here is my results from loading both into my ...
5
votes
1answer
131 views
Smoothing Heightmap Data
I've made a Heightmap Generator that creates island heightmaps like in this picture:
I am dividing the grayscale ( 0 - 255 ) into 4 diferent parts ( water, sand, gras and forrest )
and after ...
3
votes
2answers
294 views
How to achieve smooth movement with a fixed timestep
Previously in the update method of my game I was using a variable time step which provided very smooth movement of a player sprite except when the frame rate would drop, even slightly. At that point I ...
1
vote
1answer
209 views
How do I get smooth edges with OpenGL on Android?
Here is a screenshot that maybe makes clear what my problem is.
I'm only drawing 2D circles with OpenGL.
I already read the following:
...
3
votes
2answers
230 views
Where and how to smooth a voxel-based terrain surface?
I want to smooth the blocky terrain in a Minecraft-like world. The smoothing affects visual appearance and physics but not the logic of placing and picking blocks. I have my mathematical formula to ...
0
votes
1answer
128 views
Smooth rotation [duplicate]
I would like to rotate my Player very smooth. At the moment the player stops rotating when I release the button. Also the rotation should get faster, if the player rotates longer. I use XNA and have ...
0
votes
3answers
402 views
smooth movement pygame
Hello im trying to learn more about smoother movement in games. I have created a little program to hopefully help me understand this. As far as i can tell i am suppose to track time, and update ...
7
votes
2answers
153 views
Interpolating between two networked states?
I have many entities on the client side that are simulated (their velocities are added to their positions on a per frame basis) and I let them dead reckon themselves. They send updates about where ...