A programming library (known as a "wrapper") enabling the use of DirectX in the .Net framework, thus making it possible to use DirectX in managed code, like C#. The lead developer of SlimDX is Promit Roy.

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How do i define array in shader's constant buffer with C#?

I am using SharpDX to render 3D graphics and i cannot get to work constant buffer in my shader since it contains an array. Currently it looks like this: cbuffer cb0 : register(b0) { matrix mWorld;...
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How do I toggle color writes in SlimDX 11/Direct3D 11 with FeatureLevel 10?

I'm having trouble setting the RenderTargetWriteMask field of a RenderTargetDescription struct. I simply want to toggle color writes but every time I try to enable the the color writes are changed ...
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SlimDX 11: Setting Multiple Render Targets

I'm using SlimDX 11 in my managed Direct3D application. I would like to implement deferred shading. I'm having trouble when I try to set a depth stencil surface and multiple render targets at the same ...
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How do I set an array of matrices in HLSL?

I'm trying to render skinned meshes using Direct3D9 and HLSL. I am getting unexpected results due to the transforms that are bound to the shader. I am using PIX to view the constants and the values ...