A programming library (known as a "wrapper") enabling the use of DirectX in the .Net framework, thus making it possible to use DirectX in managed code, like C#. The lead developer of SlimDX is Promit Roy.

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How do i define array in shader's constant buffer with C#?

I am using SharpDX to render 3D graphics and i cannot get to work constant buffer in my shader since it contains an array. Currently it looks like this: cbuffer cb0 : register(b0) { matrix ...
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16 views

Triangle does not show up using SlimDX

Here is the code: var elements = new VertexElement[] { new VertexElement(0,0,DeclarationType.Float3,DeclarationMethod.Default, ...
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Trying to render a texture on Windows.Forms.Panels

Using a SlimDX.Windows.RenderForm, I want to dynamically create a texture of a map of the US, copy that texture to 2 other textures, then draw unique radar data onto each texture. Then I will pass ...
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34 views

Save programmatically created Mesh to .X Files using SlimDX throw null exception

Mesh has been created properly using SlimDX,but when I use the following line: Mesh.ToXFile(barMesh, "foo.x", XFileFormat.Text,CharSet.Unicode); It throws NullReferenceException,through monitor ...
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113 views

Calculating intersection of line segment with view frustum

I want to calculate the intersection of a line segment with the view frustum. Here's what I tried so far. The code works perfectly when the look direction vector is orthogonal to the line. E.g. ...
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71 views

Determining desktop bounds by D3D9 adapter

I've got a Direct3D 9 application which normally runs full-screen. The user is able to select a display adapter to determine which screen it is shown on. I also offer a Windowed mode which launches ...
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492 views

Anti-aliasing with Direct2D and Direct3D Interoperability

I am trying to create a CAD drafting application that uses Direct2D to draw all the 2D graphics and uses Direct3D for all the 3D graphics like engine or machine etc. I am using Direct2D and Direct3D ...