A programming library (known as a "wrapper") enabling the use of DirectX in the .Net framework, thus making it possible to use DirectX in managed code, like C#. The lead developer of SlimDX is Promit Roy.

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How do i define array in shader's constant buffer with C#?

I am using SharpDX to render 3D graphics and i cannot get to work constant buffer in my shader since it contains an array. Currently it looks like this: cbuffer cb0 : register(b0) { matrix ...
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Trying to combat jitter problem using RTE but failed,any suggestions?

I'm trying to combat jitter problem caused by lacking of precision of float when implementing tile system for planetary like earth(R ~ 6371.393km).By reading the book 3D Engine Design for Virtual ...
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How do I simultaneously capture and play sound with SlimDX/DIrectSound?

Is it possible to simultaneously capture microphone input and play back some other sound, using DirectSound via SlimDX? How?
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Trying to render a texture on Windows.Forms.Panels

Using a SlimDX.Windows.RenderForm, I want to dynamically create a texture of a map of the US, copy that texture to 2 other textures, then draw unique radar data onto each texture. Then I will pass ...