A programming library (known as a "wrapper") enabling the use of DirectX in the .Net framework, thus making it possible to use DirectX in managed code, like C#. The lead developer of SlimDX is Promit Roy.
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Problem of tearing in Slimdx and DirectShow video
I have written a video player using SlimDX and DirectShow which is displaying the video on a SlimDX texture.
I am extracting the video frames using the ISampleGrabberCB interface from DirectShow and ...
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Numerically stable(ish) method of getting Y-intercept of mouse position?
I'm trying to unproject the mouse position to get the position on the X-Z plane of a ray cast from the mouse. The camera is fully controllable by the user. Right now, the algorithm I'm using is...
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Directshow VMR9 Allocator presenter present image problem
I am working with DirectShow for video playback and trying to get the video displayed on a D3D9 texture via SlimDX. I am using IVMRSurfaceAllocator9, IVMRImagePresenter9 for getting a surface from the ...
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463 views
How can I run the pixel shader effect?
Stated below is the code for my pixel shader which I am rendering after the vertex shader.
I have set the wordViewProjection matrix in my program but I don't know to set the progress variable i.e in ...
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279 views
Problem loading shaders with slimdx
I'm attempting to load an FX file in slimdx, I've got this exact FX file loading and compiling fine with XNA 4.0 but I'm getting errors with slimdx, here's my code to load it.
using ...
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759 views
XNA Gaussian blur on SlimDX
I am trying to implement the bloom effect, available in XNA http://create.msdn.com/en-US/education/catalog/sample/bloom, but with SlimDX and directX9.
My problems begin with the gaussian blur, ...
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366 views
Anti-aliasing with Direct2D and Direct3D Interoperability
I am trying to create a CAD drafting application that uses Direct2D to draw all the 2D graphics and uses Direct3D for all the 3D graphics like engine or machine etc.
I am using Direct2D and Direct3D ...