A programming library (known as a "wrapper") enabling the use of DirectX in the .Net framework, thus making it possible to use DirectX in managed code, like C#. The lead developer of SlimDX is Promit Roy.

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Pixel Shader Giving Black output

I am coding in C# using Windows Forms and the SlimDX API to show the effect of a pixel shader. When I am setting the pixel shader, I am getting a black output screen but if I am not using the pixel ...
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2answers
490 views

How to do gradient transitions using slimdx?

I am making an image slide show using slimdx and c#. Till now I have done transitions using the matrix transformation but now I am trying to make transitions using some gray scale background image. ...
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1answer
240 views

Why does PIX suggest my frames are rendering out of order?

When my application goes into a fullscreen state my movement is not smooth. It seems like frames are not rendered in the correct order, doing something like: 1, 3, 2, 4, 6, 5, ... making the movement ...
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1answer
695 views

Mesh with Alpha Texture doesn't blend properly

I've followed example from various place regarding setting OutputMerger's BlendState to enable alpha/transparent texture on mesh. The setup is as follows: var transParentOp = new ...
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2answers
1k views

Understanding DeviceContext and Shaders in Direct3D/SlimDX

I've been working through this tutorial about drawing triangles with SlimDX, and while it works, I've been trying to structure my program differently than in the tutorial. The tutorial just has ...
5
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1answer
2k views

XNA or SlimDX (DirectX 10) for multitouch rhythm game simulator

I'm looking to develop a multitouch rhythm game in C#. It is aimed to be a simulator for an existing arcade game, similar to this: http://www.youtube.com/watch?v=TAiNNpA3wwg So far, I've decided on ...
2
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1answer
1k views

How to load a mesh from the .X-format in DirectX10 via SlimDX?

As of DirectX10, the usual functions to load a mesh in the .X-format are marked as deprecated and they are DX9 functions anyway. How can I load a mesh from the .X-format into an ID3DX10Mesh object ...