1
vote
0answers
198 views

How do i define array in shader's constant buffer with C#?

I am using SharpDX to render 3D graphics and i cannot get to work constant buffer in my shader since it contains an array. Currently it looks like this: cbuffer cb0 : register(b0) { matrix ...
2
votes
3answers
1k views

Tutorials for Managed DirectX development? [closed]

Are there any good tutorials, for someone new to DirectX development? I'd like to use the SharpDX library in a project, but am completely new to this sort of graphics programming. I'm looking for a ...
5
votes
2answers
4k views

Is using SharpDX or SlimDX easier than using DirectX directly from C++? [closed]

I decided to learn to program in DirectX yesterday, and, not being a huge C++ fanatic, went looking for a .Net wrapper. After reading about SlimDX and SharpDX, I decided I liked what the SharpDX ...
10
votes
1answer
4k views

Is SharpDX mature enough to adopt yet or should I just start using SlimDX right now?

I'm about to stop my game-project in XNA because from what I can gather it's development is coming to an end (and it's already behind current technology). Therefore, I need to adopt a new framework or ...